mirror of https://github.com/encounter/SDL.git
Added support for game controller rumble on iOS 14
This commit is contained in:
parent
2d7b33cb41
commit
1b31e9f6dc
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@ -3972,6 +3972,8 @@
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F37DC5C0252FDE620002E6F7 /* SDL_sysurl.c in Sources */ = {isa = PBXBuildFile; fileRef = F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */; };
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F37DC5C1252FDE620002E6F7 /* SDL_sysurl.c in Sources */ = {isa = PBXBuildFile; fileRef = F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */; };
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F37DC5C2252FDE620002E6F7 /* SDL_sysurl.c in Sources */ = {isa = PBXBuildFile; fileRef = F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */; };
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F37DC5F325350EBC0002E6F7 /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */; };
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F37DC5F525350ECC0002E6F7 /* CoreHaptics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */; };
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F3950CD8212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F3950CD9212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F3950CDA212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
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@ -4524,6 +4526,8 @@
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BECDF6BE0761BA81005FE872 /* SDL2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = SDL2; sourceTree = BUILT_PRODUCTS_DIR; };
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DB31407717554B71006C0E22 /* libSDL2.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libSDL2.dylib; sourceTree = BUILT_PRODUCTS_DIR; };
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F37DC5BC252FDE620002E6F7 /* SDL_sysurl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_sysurl.c; sourceTree = "<group>"; };
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F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreHaptics.framework; path = System/Library/Frameworks/CoreHaptics.framework; sourceTree = SDKROOT; };
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F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreHaptics.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS14.0.sdk/System/Library/Frameworks/CoreHaptics.framework; sourceTree = DEVELOPER_DIR; };
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F3950CD7212BC88D00F51292 /* SDL_sensor.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sensor.h; sourceTree = "<group>"; };
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F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; };
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F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
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@ -4618,6 +4622,7 @@
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A75FDB9D23E4CAFA00529352 /* hidapi.framework in Frameworks */,
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A7D88BC823E24B0300DCD162 /* CoreGraphics.framework in Frameworks */,
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A7D88BC223E24A8800DCD162 /* CoreMotion.framework in Frameworks */,
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F37DC5F325350EBC0002E6F7 /* CoreHaptics.framework in Frameworks */,
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A7D88B4E23E2437C00DCD162 /* CoreVideo.framework in Frameworks */,
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A7D88BBE23E24A6000DCD162 /* GameController.framework in Frameworks */,
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A7D88B5023E2437C00DCD162 /* IOKit.framework in Frameworks */,
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@ -4637,6 +4642,7 @@
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A7D88D0723E24BED00DCD162 /* CoreAudio.framework in Frameworks */,
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A7D88D0823E24BED00DCD162 /* CoreFoundation.framework in Frameworks */,
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A7D88D0923E24BED00DCD162 /* CoreGraphics.framework in Frameworks */,
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F37DC5F525350ECC0002E6F7 /* CoreHaptics.framework in Frameworks */,
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A7D88D0B23E24BED00DCD162 /* CoreVideo.framework in Frameworks */,
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A7D88D0C23E24BED00DCD162 /* GameController.framework in Frameworks */,
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A7D88D0E23E24BED00DCD162 /* Metal.framework in Frameworks */,
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@ -4875,6 +4881,8 @@
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564624341FF821B70074AC87 /* Frameworks */ = {
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isa = PBXGroup;
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children = (
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F37DC5F225350EBC0002E6F7 /* CoreHaptics.framework */,
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F37DC5F425350ECC0002E6F7 /* CoreHaptics.framework */,
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A75FDADE23E28D6600529352 /* AudioToolbox.framework */,
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A75FDADC23E28D5500529352 /* AVFoundation.framework */,
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A75FDADA23E28D4900529352 /* CoreAudio.framework */,
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@ -42,6 +42,7 @@
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#if !TARGET_OS_TV
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#import <CoreMotion/CoreMotion.h>
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#endif
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#import <CoreHaptics/CoreHaptics.h>
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#ifdef SDL_JOYSTICK_MFI
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#import <GameController/GameController.h>
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@ -771,10 +772,163 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
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#endif /* SDL_JOYSTICK_MFI */
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}
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@interface SDL_RumbleMotor : NSObject
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@end
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@implementation SDL_RumbleMotor {
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CHHapticEngine *engine API_AVAILABLE(ios(13.0), tvos(14.0));
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id<CHHapticPatternPlayer> player API_AVAILABLE(ios(13.0), tvos(14.0));
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}
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-(void)cleanup
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{
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if (self->player != nil) {
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[self->player cancelAndReturnError:nil];
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self->player = nil;
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}
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if (self->engine != nil) {
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[self->engine stopWithCompletionHandler:nil];
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self->engine = nil;
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}
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}
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-(int)setIntensity:(float)intensity
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{
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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NSError *error;
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if (self->player != nil) {
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[self->player stopAtTime:0 error:&error];
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self->player = nil;
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}
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if (self->engine == nil) {
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return SDL_SetError("Haptics engine not available");
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}
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if (intensity <= 0.01f) {
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return 0;
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}
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CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:intensity];
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CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
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CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
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if (error != nil) {
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return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
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}
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self->player = [self->engine createPlayerWithPattern:pattern error:&error];
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if (error != nil) {
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return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
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}
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[self->player startAtTime:0 error:&error];
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if (error != nil) {
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self->player = nil;
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return SDL_SetError("Couldn't start playback: %s", [error.localizedDescription UTF8String]);
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}
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}
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return 0;
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}
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-(id) initWithController:(GCController*)controller locality:(GCHapticsLocality)locality API_AVAILABLE(ios(14.0), tvos(14.0))
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{
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NSError *error;
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self->engine = [controller.haptics createEngineWithLocality:locality];
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if (self->engine == nil) {
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return nil;
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}
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[self->engine startAndReturnError:&error];
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if (error != nil) {
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return nil;
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}
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__weak typeof(self) weakSelf = self;
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self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
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SDL_RumbleMotor *_this = weakSelf;
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if (_this == nil) {
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return;
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}
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_this->player = nil;
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_this->engine = nil;
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};
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self->engine.resetHandler = ^{
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SDL_RumbleMotor *_this = weakSelf;
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if (_this == nil) {
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return;
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}
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_this->player = nil;
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[_this->engine startAndReturnError:nil];
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};
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return self;
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}
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@end
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@interface SDL_RumbleContext : NSObject
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@end
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@implementation SDL_RumbleContext {
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SDL_RumbleMotor *low_frequency_motor;
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SDL_RumbleMotor *high_frequency_motor;
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}
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-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor andHighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
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{
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self->low_frequency_motor = low_frequency_motor;
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self->high_frequency_motor = high_frequency_motor;
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return self;
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}
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-(int) rumbleWithLowFrequency:(Uint16)low_frequency_rumble andHighFrequency:(Uint16)high_frequency_rumble
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{
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int result = 0;
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result += [self->low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
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result += [self->high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
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return ((result < 0) ? -1 : 0);
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}
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@end
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static SDL_RumbleContext *IOS_JoystickInitRumble(GCController *controller)
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{
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@autoreleasepool {
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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SDL_RumbleMotor *low_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
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SDL_RumbleMotor *high_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
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if (low_frequency_motor && high_frequency_motor) {
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return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor andHighFrequencyMotor:high_frequency_motor];
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}
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}
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}
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return nil;
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}
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static int
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IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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SDL_JoystickDeviceItem *device = joystick->hwdata;
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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if (!device->rumble && device->controller && device->controller.haptics) {
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SDL_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller);
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if (rumble) {
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device->rumble = (void *)CFBridgingRetain(rumble);
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}
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}
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}
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if (device->rumble) {
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SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
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return [rumble rumbleWithLowFrequency:low_frequency_rumble andHighFrequency:high_frequency_rumble];
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} else {
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return SDL_Unsupported();
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}
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}
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static void
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device->joystick = NULL;
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@autoreleasepool {
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if (device->rumble) {
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CFRelease(device->rumble);
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device->rumble = NULL;
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}
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if (device->accelerometer) {
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#if !TARGET_OS_TV
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[motionManager stopAccelerometerUpdates];
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SDL_bool remote;
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GCController __unsafe_unretained *controller;
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void *rumble;
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SDL_bool uses_pause_handler;
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int num_pause_presses;
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Uint32 pause_button_down_time;
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