Don't center the mouse when gaining focus unless we're using relative mode warping

This is necessary now that we actually change the mouse position when calling SDL_WarpMouseInWindow() in relative mode.
This commit is contained in:
Sam Lantinga 2021-10-15 18:12:18 -07:00
parent a70a94e0b3
commit 1c5b3e0e16
1 changed files with 3 additions and 1 deletions

View File

@ -2897,7 +2897,9 @@ SDL_OnWindowFocusGained(SDL_Window * window)
if (mouse && mouse->relative_mode) {
SDL_SetMouseFocus(window);
SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
if (mouse->relative_mode_warp) {
SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
}
}
SDL_UpdateWindowGrab(window);