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@ -666,7 +666,7 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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* Unlock a texture, uploading the changes to video memory, if needed.
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*
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* **Warning**: Please note that SDL_LockTexture() is intended to be
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* write-only; it will notguarantee the previous contents of the texture will
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* write-only; it will not guarantee the previous contents of the texture will
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* be provided. You must fully initialize any area of a texture that you lock
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* before unlocking it, as the pixels might otherwise be uninitialized memory.
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*
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