Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()

This commit is contained in:
Sam Lantinga
2020-11-11 18:57:37 -08:00
parent 067630aef3
commit 1e2caac58b
28 changed files with 326 additions and 10 deletions

View File

@@ -1015,12 +1015,19 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
@implementation SDL_RumbleContext {
SDL_RumbleMotor *low_frequency_motor;
SDL_RumbleMotor *high_frequency_motor;
SDL_RumbleMotor *left_trigger_motor;
SDL_RumbleMotor *right_trigger_motor;
}
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor andHighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor
HighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
LeftTriggerMotor:(SDL_RumbleMotor*)left_trigger_motor
RightTriggerMotor:(SDL_RumbleMotor*)right_trigger_motor
{
self->low_frequency_motor = low_frequency_motor;
self->high_frequency_motor = high_frequency_motor;
self->left_trigger_motor = left_trigger_motor;
self->right_trigger_motor = right_trigger_motor;
return self;
}
@@ -1033,6 +1040,19 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
return ((result < 0) ? -1 : 0);
}
-(int) rumbleLeftTrigger:(Uint16)left_rumble andRightTrigger:(Uint16)right_rumble
{
int result = 0;
if (self->left_trigger_motor && self->right_trigger_motor) {
result += [self->left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)];
result += [self->right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)];
} else {
result = SDL_Unsupported();
}
return ((result < 0) ? -1 : 0);
}
-(void)cleanup
{
[self->low_frequency_motor cleanup];
@@ -1047,8 +1067,13 @@ static SDL_RumbleContext *IOS_JoystickInitRumble(GCController *controller)
if (@available(iOS 14.0, tvOS 14.0, *)) {
SDL_RumbleMotor *low_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
SDL_RumbleMotor *high_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
SDL_RumbleMotor *left_trigger_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftTrigger];
SDL_RumbleMotor *right_trigger_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightTrigger];
if (low_frequency_motor && high_frequency_motor) {
return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor andHighFrequencyMotor:high_frequency_motor];
return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor
HighFrequencyMotor:high_frequency_motor
LeftTriggerMotor:left_trigger_motor
RightTriggerMotor:right_trigger_motor];
}
}
}
@@ -1083,6 +1108,32 @@ IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
#endif
}
static int
IOS_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
{
#ifdef ENABLE_MFI_RUMBLE
SDL_JoystickDeviceItem *device = joystick->hwdata;
if (@available(iOS 14.0, tvOS 14.0, *)) {
if (!device->rumble && device->controller && device->controller.haptics) {
SDL_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller);
if (rumble) {
device->rumble = (void *)CFBridgingRetain(rumble);
}
}
}
if (device->rumble) {
SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
return [rumble rumbleLeftTrigger:left_rumble andRightTrigger:right_rumble];
} else {
return SDL_Unsupported();
}
#else
return SDL_Unsupported();
#endif
}
static SDL_bool
IOS_JoystickHasLED(SDL_Joystick * joystick)
{
@@ -1230,6 +1281,7 @@ SDL_JoystickDriver SDL_IOS_JoystickDriver =
IOS_JoystickGetDeviceInstanceID,
IOS_JoystickOpen,
IOS_JoystickRumble,
IOS_JoystickRumbleTriggers,
IOS_JoystickHasLED,
IOS_JoystickSetLED,
IOS_JoystickUpdate,