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WinRT: more "Windows RT" to "WinRT" renaming
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@@ -56,7 +56,7 @@ extern SDL_VideoDevice * WINRT_GlobalSDLVideoDevice;
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typedef int (*SDL_WinRT_MainFunction)(int, char **);
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static SDL_WinRT_MainFunction SDL_WinRT_main = nullptr;
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// HACK, DLudwig: record a reference to the global, Windows RT 'app'/view.
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// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
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// SDL/WinRT will use this throughout its code.
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//
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// TODO, WinRT: consider replacing SDL_WinRTGlobalApp with something
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@@ -129,7 +129,7 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
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// Set the orientation/rotation preferences. Please note that this does
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// not constitute a 100%-certain lock of a given set of possible
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// orientations. According to Microsoft's documentation on Windows RT [1]
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// orientations. According to Microsoft's documentation on WinRT [1]
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// when a device is not capable of being rotated, Windows may ignore
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// the orientation preferences, and stick to what the device is capable of
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// displaying.
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