mirror of https://github.com/encounter/SDL.git
This bug was introduced on this rev: https://hg.libsdl.org/SDL/rev/42f6bd8c8575
This commit is contained in:
parent
02e9f81ebe
commit
1ed1f7f2e3
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@ -142,7 +142,7 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_bool inWindow = SDL_TRUE;
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if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
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if (window != NULL && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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if (x < 0 || y < 0 || x >= w || y >= h) {
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@ -86,9 +86,9 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
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/* Primary pointer down */
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Android_GetWindowCoordinates(x, y, &window_x, &window_y);
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/* send moved event */
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SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
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SDL_SendMouseMotion(Android_Window, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
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/* send mouse down event */
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SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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SDL_SendMouseButton(Android_Window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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pointerFingerID = fingerId;
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case ACTION_POINTER_DOWN:
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/* Non primary pointer down */
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@ -100,7 +100,7 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
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Android_GetWindowCoordinates(x, y, &window_x, &window_y);
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/* send moved event */
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SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
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SDL_SendMouseMotion(Android_Window, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
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}
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SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
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break;
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@ -109,7 +109,7 @@ void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int actio
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/* Primary pointer up */
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/* send mouse up */
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pointerFingerID = (SDL_FingerID) 0;
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SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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SDL_SendMouseButton(Android_Window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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case ACTION_POINTER_UP:
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/* Non primary pointer up */
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SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
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