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Fixed mingw64 build and warnings
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@@ -1113,7 +1113,7 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void
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D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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/*D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;*/
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D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
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if (!texturedata) {
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