mirror of https://github.com/encounter/SDL.git
Fixed mingw64 build and warnings
This commit is contained in:
parent
ac112e5f09
commit
1ee96bb994
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@ -23067,7 +23067,7 @@ $as_echo "#define SDL_HAPTIC_XINPUT 1" >>confdefs.h
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$as_echo "#define SDL_HAPTIC_DINPUT 1" >>confdefs.h
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$as_echo "#define SDL_HAPTIC_DINPUT 1" >>confdefs.h
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fi
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fi
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SOURCES="$SOURCES $srcdir/src/haptic/windows/SDL_syshaptic.c"
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SOURCES="$SOURCES $srcdir/src/haptic/windows/*.c"
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have_haptic=yes
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have_haptic=yes
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fi
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fi
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fi
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fi
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@ -2982,7 +2982,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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if test x$have_dinput = xyes; then
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if test x$have_dinput = xyes; then
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AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
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AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
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fi
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fi
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SOURCES="$SOURCES $srcdir/src/haptic/windows/SDL_syshaptic.c"
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SOURCES="$SOURCES $srcdir/src/haptic/windows/*.c"
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have_haptic=yes
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have_haptic=yes
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fi
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fi
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fi
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fi
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@ -345,7 +345,7 @@ IMA_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len)
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/* Check to make sure we have enough variables in the state array */
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/* Check to make sure we have enough variables in the state array */
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channels = IMA_ADPCM_state.wavefmt.channels;
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channels = IMA_ADPCM_state.wavefmt.channels;
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if (channels > SDL_arraysize(IMA_ADPCM_state.state)) {
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if (channels > SDL_arraysize(IMA_ADPCM_state.state)) {
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SDL_SetError("IMA ADPCM decoder can only handle %zu channels",
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SDL_SetError("IMA ADPCM decoder can only handle %u channels",
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SDL_arraysize(IMA_ADPCM_state.state));
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SDL_arraysize(IMA_ADPCM_state.state));
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return (-1);
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return (-1);
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}
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}
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@ -204,7 +204,6 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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int posted;
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int posted;
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int xrel;
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int xrel;
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int yrel;
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int yrel;
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int x_max = 0, y_max = 0;
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if (mouse->relative_mode_warp) {
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if (mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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int center_x = 0, center_y = 0;
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@ -21,6 +21,9 @@
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#include "../SDL_internal.h"
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#include "../SDL_internal.h"
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#ifndef _SDL_syshaptic_h
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#define _SDL_syshaptic_h
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#include "SDL_haptic.h"
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#include "SDL_haptic.h"
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@ -206,5 +209,7 @@ extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
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*/
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*/
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extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
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extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
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#endif /* _SDL_syshaptic_h */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -105,7 +105,7 @@ SDL_DINPUT_HapticInit(void)
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instance = GetModuleHandle(NULL);
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instance = GetModuleHandle(NULL);
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if (instance == NULL) {
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if (instance == NULL) {
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SDL_SYS_HapticQuit();
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SDL_SYS_HapticQuit();
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return SDL_SetError("GetModuleHandle() failed with error code %d.",
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return SDL_SetError("GetModuleHandle() failed with error code %lu.",
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GetLastError());
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GetLastError());
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}
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}
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ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
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ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
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@ -24,7 +24,7 @@
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#define _SDL_windowshaptic_c_h
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#define _SDL_windowshaptic_c_h
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#include "SDL_thread.h"
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#include "SDL_thread.h"
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#include "../SDL_syshaptic.h"
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#include "../../core/windows/SDL_directx.h"
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#include "../../core/windows/SDL_directx.h"
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#include "../../core/windows/SDL_xinput.h"
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#include "../../core/windows/SDL_xinput.h"
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@ -258,10 +258,12 @@ ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *gu
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*/
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*/
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ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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{
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{
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#if SDL_JOYSTICK_XINPUT
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if (SDL_SYS_IsXInputGamepad_DeviceIndex(device_index) && s_pXInputMapping) {
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if (SDL_SYS_IsXInputGamepad_DeviceIndex(device_index) && s_pXInputMapping) {
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return s_pXInputMapping;
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return s_pXInputMapping;
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}
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}
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else
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else
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#endif /* SDL_JOYSTICK_XINPUT */
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{
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{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
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return SDL_PrivateGetControllerMappingForGUID(&jGUID);
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return SDL_PrivateGetControllerMappingForGUID(&jGUID);
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@ -231,7 +231,7 @@ SetDIerror(const char *function, HRESULT code)
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return SDL_SetError("%s() [%s]: %s", function,
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return SDL_SetError("%s() [%s]: %s", function,
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DXGetErrorString9A(code), DXGetErrorDescription9A(code));
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DXGetErrorString9A(code), DXGetErrorDescription9A(code));
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*/
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*/
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return SDL_SetError("%s() DirectX error %d", function, code);
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return SDL_SetError("%s() DirectX error 0x%8.8lx", function, code);
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}
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}
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static SDL_bool
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static SDL_bool
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@ -324,7 +324,7 @@ SDL_DINPUT_JoystickInit(void)
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/* Because we used CoCreateInstance, we need to Initialize it, first. */
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/* Because we used CoCreateInstance, we need to Initialize it, first. */
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instance = GetModuleHandle(NULL);
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instance = GetModuleHandle(NULL);
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if (instance == NULL) {
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if (instance == NULL) {
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return SDL_SetError("GetModuleHandle() failed with error code %d.", GetLastError());
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return SDL_SetError("GetModuleHandle() failed with error code %lu.", GetLastError());
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}
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}
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result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
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result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
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@ -21,7 +21,6 @@
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#include "../../SDL_internal.h"
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#include "../../SDL_internal.h"
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#include "SDL_events.h"
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#include "SDL_events.h"
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#include "SDL_joystick.h"
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#include "../SDL_sysjoystick.h"
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#include "../SDL_sysjoystick.h"
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_directx.h"
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#include "../../core/windows/SDL_directx.h"
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@ -234,7 +234,6 @@ UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputS
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};
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};
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WORD wButtons = pXInputState->Gamepad.wButtons;
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WORD wButtons = pXInputState->Gamepad.wButtons;
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Uint8 button;
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Uint8 button;
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Uint8 hat = SDL_HAT_CENTERED;
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SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
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SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
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SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
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SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
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@ -379,12 +378,6 @@ SDL_XINPUT_JoystickQuit(void)
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{
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{
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}
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}
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SDL_bool
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SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
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{
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return SDL_FALSE;
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}
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#endif /* SDL_JOYSTICK_XINPUT */
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#endif /* SDL_JOYSTICK_XINPUT */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1113,7 +1113,7 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void
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static void
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D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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{
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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/*D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;*/
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D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
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D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
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if (!texturedata) {
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if (!texturedata) {
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@ -69,6 +69,7 @@ if (!_this->egl_data->NAME) \
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}
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}
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/* EGL implementation of SDL OpenGL ES support */
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/* EGL implementation of SDL OpenGL ES support */
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#ifdef EGL_KHR_create_context
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static int SDL_EGL_HasExtension(_THIS, const char *ext)
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static int SDL_EGL_HasExtension(_THIS, const char *ext)
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{
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{
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int i;
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int i;
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@ -100,6 +101,7 @@ static int SDL_EGL_HasExtension(_THIS, const char *ext)
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return 0;
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return 0;
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}
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}
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#endif /* EGL_KHR_create_context */
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void *
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void *
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SDL_EGL_GetProcAddress(_THIS, const char *proc)
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SDL_EGL_GetProcAddress(_THIS, const char *proc)
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@ -552,21 +554,22 @@ SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
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EGLSurface *
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EGLSurface *
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SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
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SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
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{
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{
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EGLint format;
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if (SDL_EGL_ChooseConfig(_this) != 0) {
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if (SDL_EGL_ChooseConfig(_this) != 0) {
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return EGL_NO_SURFACE;
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return EGL_NO_SURFACE;
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}
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}
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#if __ANDROID__
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#if __ANDROID__
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/* Android docs recommend doing this!
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{
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* Ref: http://developer.android.com/reference/android/app/NativeActivity.html
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/* Android docs recommend doing this!
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*/
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* Ref: http://developer.android.com/reference/android/app/NativeActivity.html
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
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*/
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_this->egl_data->egl_config,
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EGLint format;
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EGL_NATIVE_VISUAL_ID, &format);
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(nw, 0, 0, format);
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ANativeWindow_setBuffersGeometry(nw, 0, 0, format);
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}
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#endif
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#endif
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return _this->egl_data->eglCreateWindowSurface(
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return _this->egl_data->eglCreateWindowSurface(
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@ -453,31 +453,30 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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/* Mouse data */
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/* Mouse data */
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if (inp.header.dwType == RIM_TYPEMOUSE) {
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if (inp.header.dwType == RIM_TYPEMOUSE) {
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if (isRelative) {
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if (isRelative) {
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RAWMOUSE* mouse = &inp.data.mouse;
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RAWMOUSE* rawmouse = &inp.data.mouse;
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if ((mouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
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if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
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SDL_SendMouseMotion(data->window, 0, 1, (int)mouse->lLastX, (int)mouse->lLastY);
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SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
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} else {
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} else {
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/* synthesize relative moves from the abs position */
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/* synthesize relative moves from the abs position */
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static SDL_Point initialMousePoint;
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static SDL_Point initialMousePoint;
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if (initialMousePoint.x == 0 && initialMousePoint.y == 0) {
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if (initialMousePoint.x == 0 && initialMousePoint.y == 0) {
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initialMousePoint.x = mouse->lLastX;
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initialMousePoint.x = rawmouse->lLastX;
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initialMousePoint.y = mouse->lLastY;
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initialMousePoint.y = rawmouse->lLastY;
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}
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}
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SDL_SendMouseMotion(data->window, 0, 1, (int)(mouse->lLastX-initialMousePoint.x), (int)(mouse->lLastY-initialMousePoint.y) );
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SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y) );
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initialMousePoint.x = mouse->lLastX;
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initialMousePoint.x = rawmouse->lLastX;
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initialMousePoint.y = mouse->lLastY;
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initialMousePoint.y = rawmouse->lLastY;
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}
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}
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WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
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WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data);
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} else if (isCapture) {
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} else if (isCapture) {
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/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
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/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
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POINT pt;
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POINT pt;
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HWND hwnd = data->hwnd;
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GetCursorPos(&pt);
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GetCursorPos(&pt);
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if (WindowFromPoint(pt) != hwnd) { /* if in the window, WM_MOUSEMOVE, etc, will cover it. */
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if (WindowFromPoint(pt) != hwnd) { /* if in the window, WM_MOUSEMOVE, etc, will cover it. */
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ScreenToClient(data->hwnd, &pt);
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ScreenToClient(hwnd, &pt);
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SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y);
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SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y);
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SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
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SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
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SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
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SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
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@ -892,7 +891,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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SDL_Window *window = data->window;
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SDL_Window *window = data->window;
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if (window->hit_test) {
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if (window->hit_test) {
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POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };
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POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };
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if (ScreenToClient(data->hwnd, &winpoint)) {
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if (ScreenToClient(hwnd, &winpoint)) {
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const SDL_Point point = { (int) winpoint.x, (int) winpoint.y };
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const SDL_Point point = { (int) winpoint.x, (int) winpoint.y };
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const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
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const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
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switch (rc) {
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switch (rc) {
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@ -905,6 +904,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case SDL_HITTEST_RESIZE_BOTTOM: return HTBOTTOM;
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case SDL_HITTEST_RESIZE_BOTTOM: return HTBOTTOM;
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case SDL_HITTEST_RESIZE_BOTTOMLEFT: return HTBOTTOMLEFT;
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case SDL_HITTEST_RESIZE_BOTTOMLEFT: return HTBOTTOMLEFT;
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case SDL_HITTEST_RESIZE_LEFT: return HTLEFT;
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case SDL_HITTEST_RESIZE_LEFT: return HTLEFT;
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case SDL_HITTEST_NORMAL: return HTCLIENT;
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}
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}
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}
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}
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/* If we didn't return, this will call DefWindowProc below. */
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/* If we didn't return, this will call DefWindowProc below. */
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@ -750,18 +750,16 @@ IME_GetCandidateList(HIMC himc, SDL_VideoData *videodata)
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if (cand_list) {
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if (cand_list) {
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size = ImmGetCandidateListW(himc, 0, cand_list, size);
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size = ImmGetCandidateListW(himc, 0, cand_list, size);
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if (size) {
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if (size) {
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int i = 0;
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UINT i, j;
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int j = 0;
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UINT page_start = 0;
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int page_start = 0;
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videodata->ime_candsel = cand_list->dwSelection;
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videodata->ime_candsel = cand_list->dwSelection;
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videodata->ime_candcount = cand_list->dwCount;
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videodata->ime_candcount = cand_list->dwCount;
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if (LANG() == LANG_CHS && IME_GetId(videodata, 0)) {
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if (LANG() == LANG_CHS && IME_GetId(videodata, 0)) {
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const UINT maxcandchar = 18;
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const UINT maxcandchar = 18;
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UINT i = 0;
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size_t cchars = 0;
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size_t cchars = 0;
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for (; i < videodata->ime_candcount; ++i) {
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for (i = 0; i < videodata->ime_candcount; ++i) {
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size_t len = SDL_wcslen((LPWSTR)((DWORD_PTR)cand_list + cand_list->dwOffset[i])) + 1;
|
size_t len = SDL_wcslen((LPWSTR)((DWORD_PTR)cand_list + cand_list->dwOffset[i])) + 1;
|
||||||
if (len + cchars > maxcandchar) {
|
if (len + cchars > maxcandchar) {
|
||||||
if (i > cand_list->dwSelection)
|
if (i > cand_list->dwSelection)
|
||||||
|
@ -775,8 +773,7 @@ IME_GetCandidateList(HIMC himc, SDL_VideoData *videodata)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
videodata->ime_candpgsize = i - page_start;
|
videodata->ime_candpgsize = i - page_start;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
videodata->ime_candpgsize = SDL_min(cand_list->dwPageSize, MAX_CANDLIST);
|
videodata->ime_candpgsize = SDL_min(cand_list->dwPageSize, MAX_CANDLIST);
|
||||||
page_start = (cand_list->dwSelection / videodata->ime_candpgsize) * videodata->ime_candpgsize;
|
page_start = (cand_list->dwSelection / videodata->ime_candpgsize) * videodata->ime_candpgsize;
|
||||||
}
|
}
|
||||||
|
|
|
@ -258,7 +258,6 @@ WIN_CaptureMouse(SDL_Window *window)
|
||||||
if (!window) {
|
if (!window) {
|
||||||
SDL_Window *focusWin = SDL_GetKeyboardFocus();
|
SDL_Window *focusWin = SDL_GetKeyboardFocus();
|
||||||
if (focusWin) {
|
if (focusWin) {
|
||||||
SDL_WindowData *data = (SDL_WindowData *)focusWin->driverdata;
|
|
||||||
WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */
|
WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue