Reset the simulated vsync presentation timeline if it's been too long since the last present

This commit is contained in:
Sam Lantinga 2022-09-15 07:05:55 -07:00
parent 1663cb4196
commit 208964f038
1 changed files with 5 additions and 5 deletions

View File

@ -4288,11 +4288,12 @@ SDL_RenderSimulateVSync(SDL_Renderer * renderer)
now = SDL_GetTicks();
}
if (renderer->last_present) {
elapsed = (now - renderer->last_present);
renderer->last_present += (elapsed / interval) * interval;
} else {
if (!renderer->last_present || elapsed > 1000) {
/* It's been too long, reset the presentation timeline */
renderer->last_present = now;
} else {
renderer->last_present += (elapsed / interval) * interval;
}
}
@ -4575,7 +4576,6 @@ SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
}
renderer->wanted_vsync = vsync ? SDL_TRUE : SDL_FALSE;
renderer->last_present = 0;
if (!renderer->SetVSync ||
renderer->SetVSync(renderer, vsync) < 0) {