mirror of https://github.com/encounter/SDL.git
Fixed mingw-w64 build
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88f9f0307d
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20dfda4489
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@ -24299,6 +24299,13 @@ $as_echo "#define SDL_JOYSTICK_WINMM 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
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have_joystick=yes
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have_joystick=yes
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fi
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fi
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if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
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$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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fi
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if test x$enable_haptic = xyes; then
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if test x$enable_haptic = xyes; then
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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@ -3631,6 +3631,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
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have_joystick=yes
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have_joystick=yes
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fi
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fi
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if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
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AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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fi
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if test x$enable_haptic = xyes; then
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if test x$enable_haptic = xyes; then
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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@ -2223,8 +2223,6 @@ static int
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D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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{
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D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
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D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
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float minu, maxu, minv, maxv;
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float minu, maxu, minv, maxv;
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Float4 color;
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Float4 color;
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VertexPositionColor vertices[4];
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VertexPositionColor vertices[4];
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@ -2296,8 +2294,6 @@ D3D11_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
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{
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{
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D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
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D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
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float minu, maxu, minv, maxv;
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float minu, maxu, minv, maxv;
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Float4 color;
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Float4 color;
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Float4X4 modelMatrix;
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Float4X4 modelMatrix;
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