Implement SetTextureScaleMode

This commit is contained in:
Francisco Javier Trujillo Mata 2022-08-08 17:23:43 +02:00 committed by Sam Lantinga
parent 47ebf0087a
commit 20f9a1b8a4
1 changed files with 13 additions and 4 deletions

View File

@ -174,8 +174,6 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const Uint8 *src; const Uint8 *src;
Uint8 *dst; Uint8 *dst;
int row, length,dpitch; int row, length,dpitch;
GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
src = pixels; src = pixels;
PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch); PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
@ -198,6 +196,17 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
static void static void
PS2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) PS2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{ {
GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
/*
set texture filtering according to scaleMode
suported hint values are nearest (0, default) or linear (1)
gskit scale mode is either GS_FILTER_NEAREST (good for tile-map)
or GS_FILTER_LINEAR (good for scaling)
*/
uint32_t gsKitScaleMode = (scaleMode == SDL_ScaleModeNearest
? GS_FILTER_NEAREST
: GS_FILTER_LINEAR);
ps2_texture->Filter = gsKitScaleMode;
} }
static int static int
@ -577,12 +586,12 @@ PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd
const uint8_t ColorB = cmd->data.draw.b >> 1; const uint8_t ColorB = cmd->data.draw.b >> 1;
const uint8_t ColorA = cmd->data.draw.a >> 1; const uint8_t ColorA = cmd->data.draw.a >> 1;
const clear_vertex *verts = (clear_vertex *) (vertices + cmd->data.draw.first);
PS2_SetBlendMode(data, cmd->data.draw.blend); PS2_SetBlendMode(data, cmd->data.draw.blend);
color = GS_SETREG_RGBAQ(ColorR, ColorG, ColorB, ColorA, 0x00); color = GS_SETREG_RGBAQ(ColorR, ColorG, ColorB, ColorA, 0x00);
const clear_vertex *verts = (clear_vertex *) (vertices + cmd->data.draw.first);
for (i = 0; i < count; i++, verts++) { for (i = 0; i < count; i++, verts++) {
gsKit_prim_point(data->gsGlobal, verts->x, verts->y, 0, color); gsKit_prim_point(data->gsGlobal, verts->x, verts->y, 0, color);
} }