mirror of https://github.com/encounter/SDL.git
Implement SetTextureScaleMode
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@ -174,8 +174,6 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const Uint8 *src;
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Uint8 *dst;
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int row, length,dpitch;
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GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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src = pixels;
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PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
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@ -198,6 +196,17 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void
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PS2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
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{
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GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
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/*
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set texture filtering according to scaleMode
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suported hint values are nearest (0, default) or linear (1)
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gskit scale mode is either GS_FILTER_NEAREST (good for tile-map)
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or GS_FILTER_LINEAR (good for scaling)
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*/
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uint32_t gsKitScaleMode = (scaleMode == SDL_ScaleModeNearest
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? GS_FILTER_NEAREST
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: GS_FILTER_LINEAR);
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ps2_texture->Filter = gsKitScaleMode;
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}
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static int
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@ -577,12 +586,12 @@ PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand * cmd
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const uint8_t ColorB = cmd->data.draw.b >> 1;
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const uint8_t ColorA = cmd->data.draw.a >> 1;
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const clear_vertex *verts = (clear_vertex *) (vertices + cmd->data.draw.first);
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PS2_SetBlendMode(data, cmd->data.draw.blend);
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color = GS_SETREG_RGBAQ(ColorR, ColorG, ColorB, ColorA, 0x00);
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const clear_vertex *verts = (clear_vertex *) (vertices + cmd->data.draw.first);
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for (i = 0; i < count; i++, verts++) {
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gsKit_prim_point(data->gsGlobal, verts->x, verts->y, 0, color);
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}
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