metal: Fix compilation when using older Apple SDKs (bug #4828).

This commit is contained in:
Alex Szpakowski 2019-10-17 18:48:58 -03:00
parent 6be83e6141
commit 216f5b98ac
1 changed files with 2 additions and 2 deletions

View File

@ -271,7 +271,7 @@ MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
case SDL_METAL_VERTEX_SOLID: case SDL_METAL_VERTEX_SOLID:
/* position (float2) */ /* position (float2) */
vertdesc.layouts[0].stride = sizeof(float) * 2; vertdesc.layouts[0].stride = sizeof(float) * 2;
vertdesc.layouts[0].stepFunction = MTLStepFunctionPerVertex; vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
vertdesc.attributes[0].format = MTLVertexFormatFloat2; vertdesc.attributes[0].format = MTLVertexFormatFloat2;
vertdesc.attributes[0].offset = 0; vertdesc.attributes[0].offset = 0;
@ -280,7 +280,7 @@ MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
case SDL_METAL_VERTEX_COPY: case SDL_METAL_VERTEX_COPY:
/* position (float2), texcoord (float2) */ /* position (float2), texcoord (float2) */
vertdesc.layouts[0].stride = sizeof(float) * 4; vertdesc.layouts[0].stride = sizeof(float) * 4;
vertdesc.layouts[0].stepFunction = MTLStepFunctionPerVertex; vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
vertdesc.attributes[0].format = MTLVertexFormatFloat2; vertdesc.attributes[0].format = MTLVertexFormatFloat2;
vertdesc.attributes[0].offset = 0; vertdesc.attributes[0].offset = 0;