mirror of https://github.com/encounter/SDL.git
metal: Fix compilation when using older Apple SDKs (bug #4828).
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@ -271,7 +271,7 @@ MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
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case SDL_METAL_VERTEX_SOLID:
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case SDL_METAL_VERTEX_SOLID:
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/* position (float2) */
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/* position (float2) */
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vertdesc.layouts[0].stride = sizeof(float) * 2;
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vertdesc.layouts[0].stride = sizeof(float) * 2;
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vertdesc.layouts[0].stepFunction = MTLStepFunctionPerVertex;
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vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
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vertdesc.attributes[0].format = MTLVertexFormatFloat2;
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vertdesc.attributes[0].format = MTLVertexFormatFloat2;
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vertdesc.attributes[0].offset = 0;
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vertdesc.attributes[0].offset = 0;
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@ -280,7 +280,7 @@ MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
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case SDL_METAL_VERTEX_COPY:
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case SDL_METAL_VERTEX_COPY:
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/* position (float2), texcoord (float2) */
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/* position (float2), texcoord (float2) */
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vertdesc.layouts[0].stride = sizeof(float) * 4;
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vertdesc.layouts[0].stride = sizeof(float) * 4;
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vertdesc.layouts[0].stepFunction = MTLStepFunctionPerVertex;
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vertdesc.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex;
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vertdesc.attributes[0].format = MTLVertexFormatFloat2;
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vertdesc.attributes[0].format = MTLVertexFormatFloat2;
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vertdesc.attributes[0].offset = 0;
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vertdesc.attributes[0].offset = 0;
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