Fixed compile warnings about unused variables in IME test program.

This commit is contained in:
Philipp Wiesemann 2016-03-03 20:11:43 +01:00
parent be34036ed7
commit 21d3297597
1 changed files with 7 additions and 5 deletions

View File

@ -29,8 +29,10 @@
static SDLTest_CommonState *state; static SDLTest_CommonState *state;
static SDL_Rect textRect, markedRect; static SDL_Rect textRect, markedRect;
static SDL_Color lineColor = {0,0,0,0}; static SDL_Color lineColor = {0,0,0,0};
static SDL_Color backColor = {255,255,255,0}; static SDL_Color backColor = {255,255,255,255};
#ifdef HAVE_SDL_TTF
static SDL_Color textColor = {0,0,0,0}; static SDL_Color textColor = {0,0,0,0};
#endif
static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
static int cursor = 0; static int cursor = 0;
#ifdef HAVE_SDL_TTF #ifdef HAVE_SDL_TTF
@ -113,7 +115,7 @@ void _Redraw(SDL_Renderer * renderer) {
int w = 0, h = textRect.h; int w = 0, h = textRect.h;
SDL_Rect cursorRect, underlineRect; SDL_Rect cursorRect, underlineRect;
SDL_SetRenderDrawColor(renderer, 255,255,255,255); SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
SDL_RenderFillRect(renderer,&textRect); SDL_RenderFillRect(renderer,&textRect);
#ifdef HAVE_SDL_TTF #ifdef HAVE_SDL_TTF
@ -148,7 +150,7 @@ void _Redraw(SDL_Renderer * renderer) {
cursorRect.w = 2; cursorRect.w = 2;
cursorRect.h = h; cursorRect.h = h;
SDL_SetRenderDrawColor(renderer, 255,255,255,255); SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
SDL_RenderFillRect(renderer,&markedRect); SDL_RenderFillRect(renderer,&markedRect);
if (markedText[0]) if (markedText[0])
@ -182,11 +184,11 @@ void _Redraw(SDL_Renderer * renderer) {
underlineRect.h = 2; underlineRect.h = 2;
underlineRect.w = w; underlineRect.w = w;
SDL_SetRenderDrawColor(renderer, 0,0,0,0); SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer,&markedRect); SDL_RenderFillRect(renderer,&markedRect);
} }
SDL_SetRenderDrawColor(renderer, 0,0,0,0); SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer,&cursorRect); SDL_RenderFillRect(renderer,&cursorRect);
SDL_SetTextInputRect(&markedRect); SDL_SetTextInputRect(&markedRect);