mirror of https://github.com/encounter/SDL.git
Added a command line option `--info event_motion` to show mouse and finger motion events
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@ -50,6 +50,7 @@
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#define VERBOSE_RENDER 0x00000004
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#define VERBOSE_RENDER 0x00000004
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#define VERBOSE_EVENT 0x00000008
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#define VERBOSE_EVENT 0x00000008
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#define VERBOSE_AUDIO 0x00000010
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#define VERBOSE_AUDIO 0x00000010
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#define VERBOSE_MOTION 0x00000020
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typedef struct
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typedef struct
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{
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{
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@ -28,7 +28,7 @@
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static const char *video_usage[] = {
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static const char *video_usage[] = {
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"[--video driver]", "[--renderer driver]", "[--gldebug]",
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"[--video driver]", "[--renderer driver]", "[--gldebug]",
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"[--info all|video|modes|render|event]",
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"[--info all|video|modes|render|event|event_motion]",
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"[--log all|error|system|audio|video|render|input]", "[--display N]",
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"[--log all|error|system|audio|video|render|input]", "[--display N]",
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"[--metal-window | --opengl-window | --vulkan-window]",
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"[--metal-window | --opengl-window | --vulkan-window]",
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"[--fullscreen | --fullscreen-desktop | --windows N]", "[--title title]",
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"[--fullscreen | --fullscreen-desktop | --windows N]", "[--title title]",
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@ -168,6 +168,10 @@ SDLTest_CommonArg(SDLTest_CommonState * state, int index)
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state->verbose |= VERBOSE_EVENT;
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state->verbose |= VERBOSE_EVENT;
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return 2;
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return 2;
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}
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}
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if (SDL_strcasecmp(argv[index], "event_motion") == 0) {
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state->verbose |= (VERBOSE_EVENT | VERBOSE_MOTION);
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return 2;
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}
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return -1;
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return -1;
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}
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}
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if (SDL_strcasecmp(argv[index], "--log") == 0) {
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if (SDL_strcasecmp(argv[index], "--log") == 0) {
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@ -1464,13 +1468,6 @@ default: return "???";
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static void
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static void
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SDLTest_PrintEvent(SDL_Event * event)
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SDLTest_PrintEvent(SDL_Event * event)
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{
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{
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#ifndef VERBOSE_MOTION_EVENTS
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if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
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/* Mouse and finger motion are really spammy */
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return;
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}
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#endif
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switch (event->type) {
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switch (event->type) {
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case SDL_DISPLAYEVENT:
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case SDL_DISPLAYEVENT:
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switch (event->display.event) {
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switch (event->display.event) {
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@ -1826,7 +1823,11 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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static SDL_MouseMotionEvent lastEvent;
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static SDL_MouseMotionEvent lastEvent;
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if (state->verbose & VERBOSE_EVENT) {
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if (state->verbose & VERBOSE_EVENT) {
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SDLTest_PrintEvent(event);
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if (((event->type != SDL_MOUSEMOTION) &&
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(event->type != SDL_FINGERMOTION)) ||
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((state->verbose & VERBOSE_MOTION) != 0)) {
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SDLTest_PrintEvent(event);
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}
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}
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}
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switch (event->type) {
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switch (event->type) {
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