mirror of https://github.com/encounter/SDL.git
Cocoa: don't fail outright if we see an unknown display format.
Just treat it as ARGB8888.
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@ -192,9 +192,16 @@ GetDisplayMode(_THIS, const void *moderef, CVDisplayLinkRef link, SDL_DisplayMod
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mode->format = SDL_PIXELFORMAT_ARGB8888;
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mode->format = SDL_PIXELFORMAT_ARGB8888;
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break;
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break;
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case 8: /* We don't support palettized modes now */
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case 8: /* We don't support palettized modes now */
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default: /* Totally unrecognizable bit depth. */
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SDL_free(data);
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SDL_free(data);
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return SDL_FALSE;
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return SDL_FALSE;
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default:
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/* Totally unrecognizable format. Maybe a new string reported by
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CGDisplayModeCopyPixelEncoding() in a future platform SDK.
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Just lie and call it 32-bit ARGB for now, so existing programs
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don't completely fail on new setups. (most apps don't care about
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the actual mode format anyhow.) */
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mode->format = SDL_PIXELFORMAT_ARGB8888;
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break;
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}
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}
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mode->w = width;
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mode->w = width;
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mode->h = height;
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mode->h = height;
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