Cocoa: don't fail outright if we see an unknown display format.

Just treat it as ARGB8888.
This commit is contained in:
Ryan C. Gordon 2015-05-26 09:55:41 -04:00
parent aba4d78384
commit 22704ac2df
1 changed files with 8 additions and 1 deletions

View File

@ -192,9 +192,16 @@ GetDisplayMode(_THIS, const void *moderef, CVDisplayLinkRef link, SDL_DisplayMod
mode->format = SDL_PIXELFORMAT_ARGB8888; mode->format = SDL_PIXELFORMAT_ARGB8888;
break; break;
case 8: /* We don't support palettized modes now */ case 8: /* We don't support palettized modes now */
default: /* Totally unrecognizable bit depth. */
SDL_free(data); SDL_free(data);
return SDL_FALSE; return SDL_FALSE;
default:
/* Totally unrecognizable format. Maybe a new string reported by
CGDisplayModeCopyPixelEncoding() in a future platform SDK.
Just lie and call it 32-bit ARGB for now, so existing programs
don't completely fail on new setups. (most apps don't care about
the actual mode format anyhow.) */
mode->format = SDL_PIXELFORMAT_ARGB8888;
break;
} }
mode->w = width; mode->w = width;
mode->h = height; mode->h = height;