mirror of https://github.com/encounter/SDL.git
SDL_windows.h: match WINVER value to _WIN32_WINNT.
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@ -31,7 +31,6 @@
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#define UNICODE 1
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#define UNICODE 1
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#endif
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#endif
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#undef WINVER
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#undef WINVER
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#define WINVER 0x0501
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#undef _WIN32_WINNT
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#undef _WIN32_WINNT
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#if defined(SDL_VIDEO_RENDER_D3D12)
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#if defined(SDL_VIDEO_RENDER_D3D12)
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#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
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#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
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@ -40,6 +39,7 @@
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#else
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#else
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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#endif
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#endif
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#define WINVER _WIN32_WINNT
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#endif
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#endif
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#include <windows.h>
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#include <windows.h>
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