mirror of https://github.com/encounter/SDL.git
windows: improve feature detection consistency between CMake and non-CMake builds
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839ca0ea64
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@ -245,6 +245,7 @@
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#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
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#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
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#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
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#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
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#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
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#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
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#cmakedefine HAVE_WINDOWS_GAMING_INPUT_H @HAVE_WINDOWS_GAMING_INPUT_H@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@
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#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@
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@ -25,6 +25,12 @@
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#include "SDL_platform.h"
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#include "SDL_platform.h"
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/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK.
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* Define NO_WINSDKVER_H if your SDK version doesn't provide this, or use CMake which can detect it automatically. */
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#ifndef NO_WINSDKVER_H
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#include <winsdkver.h>
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#endif
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/* This is a set of defines to configure the SDL features */
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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@ -82,6 +88,12 @@ typedef unsigned int uintptr_t;
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#define HAVE_DSOUND_H 1
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#define HAVE_DSOUND_H 1
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#define HAVE_DXGI_H 1
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#define HAVE_DXGI_H 1
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#define HAVE_XINPUT_H 1
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#define HAVE_XINPUT_H 1
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
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#define HAVE_WINDOWS_GAMING_INPUT_H 1
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#endif
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0601 /* Windows 7 SDK */
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#define HAVE_D3D11_H 1
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#endif
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_SENSORSAPI_H 1
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#define HAVE_SENSORSAPI_H 1
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@ -201,20 +213,6 @@ typedef unsigned int uintptr_t;
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#define HAVE_STDDEF_H 1
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#define HAVE_STDDEF_H 1
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#endif
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#endif
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/* Check to see if we have Windows 10 build environment */
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#if defined(_MSC_VER) && (_MSC_VER >= 1911) /* Visual Studio 15.3 */
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#include <sdkddkver.h>
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#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
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#define SDL_WINDOWS7_SDK
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#endif
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#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
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#define SDL_WINDOWS8_SDK
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#endif
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#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
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#define SDL_WINDOWS10_SDK
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#endif
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#endif /* _MSC_VER >= 1911 */
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/* Enable various audio drivers */
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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@ -229,7 +227,7 @@ typedef unsigned int uintptr_t;
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#define SDL_JOYSTICK_RAWINPUT 1
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#define SDL_JOYSTICK_RAWINPUT 1
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#endif
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#endif
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef SDL_WINDOWS10_SDK
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#ifdef HAVE_WINDOWS_GAMING_INPUT_H
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#define SDL_JOYSTICK_WGI 1
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#define SDL_JOYSTICK_WGI 1
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#endif
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_JOYSTICK_XINPUT 1
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@ -256,7 +254,7 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_D3D
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#endif
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#ifdef SDL_WINDOWS7_SDK
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#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
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#define SDL_VIDEO_RENDER_D3D11 1
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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#endif
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@ -47,7 +47,7 @@
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#ifdef HAVE_XINPUT_H
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#ifdef HAVE_XINPUT_H
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#define SDL_JOYSTICK_RAWINPUT_XINPUT
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#define SDL_JOYSTICK_RAWINPUT_XINPUT
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#endif
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#endif
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#ifdef SDL_WINDOWS10_SDK
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#ifdef HAVE_WINDOWS_GAMING_INPUT_H
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#define SDL_JOYSTICK_RAWINPUT_WGI
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#define SDL_JOYSTICK_RAWINPUT_WGI
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#endif
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#endif
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