mirror of https://github.com/encounter/SDL.git
Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
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@ -90,9 +90,21 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 2.0.0.
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*
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*
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* \sa SDL_PumpEvents
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* \sa SDL_PumpEvents
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* \sa SDL_ResetKeyboard
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*/
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*/
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extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* Clear the state of the keyboard
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*
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* This function will generate key up events for all pressed keys.
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*
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_GetKeyboardState
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*/
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extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
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/**
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/**
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* Get the current key modifier state for the keyboard.
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* Get the current key modifier state for the keyboard.
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*
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*
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@ -852,3 +852,4 @@
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# ++'_SDL_GDKGetTaskQueue'.'SDL2.dll'.'SDL_GDKGetTaskQueue'
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# ++'_SDL_GDKGetTaskQueue'.'SDL2.dll'.'SDL_GDKGetTaskQueue'
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# ++'_SDL_GDKRunApp'.'SDL2.dll'.'SDL_GDKRunApp'
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# ++'_SDL_GDKRunApp'.'SDL2.dll'.'SDL_GDKRunApp'
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++'_SDL_GetOriginalMemoryFunctions'.'SDL2.dll'.'SDL_GetOriginalMemoryFunctions'
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++'_SDL_GetOriginalMemoryFunctions'.'SDL2.dll'.'SDL_GetOriginalMemoryFunctions'
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++'_SDL_ResetKeyboard'.'SDL2.dll'.'SDL_ResetKeyboard'
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@ -878,3 +878,4 @@
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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#define SDL_GDKRunApp SDL_GDKRunApp_REAL
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#define SDL_GDKRunApp SDL_GDKRunApp_REAL
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#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
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#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
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#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
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@ -961,3 +961,4 @@ SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GDKRunApp,(SDL_main_func a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GDKRunApp,(SDL_main_func a, void *b),(a,b),return)
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#endif
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#endif
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SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
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@ -29,9 +29,6 @@
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/* Initialize the keyboard subsystem */
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/* Initialize the keyboard subsystem */
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extern int SDL_KeyboardInit(void);
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extern int SDL_KeyboardInit(void);
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/* Clear the state of the keyboard */
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extern void SDL_ResetKeyboard(void);
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/* Get the default keymap */
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/* Get the default keymap */
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extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap);
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extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap);
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