mirror of https://github.com/encounter/SDL.git
offscreen: Don't fail to create a window because of driver_loaded politics.
Fixes #4922.
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@ -566,7 +566,7 @@ SDL_EGL_InitializeOffscreen(_THIS, int device)
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EGLint num_egl_devices = 0;
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const char *egl_device_hint;
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if (_this->gl_config.driver_loaded != 1) {
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if (_this->gl_config.driver_loaded <= 0) {
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return SDL_SetError("SDL_EGL_LoadLibraryOnly() has not been called or has failed.");
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}
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@ -66,7 +66,13 @@ OFFSCREEN_GL_LoadLibrary(_THIS, const char* path)
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return ret;
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}
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/* driver_loaded gets incremented by SDL_GL_LoadLibrary when we return,
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but SDL_EGL_InitializeOffscreen checks that we're loaded before then,
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so temporarily bump it since we know that LoadLibraryOnly succeeded. */
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_this->gl_config.driver_loaded++;
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ret = SDL_EGL_InitializeOffscreen(_this, 0);
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_this->gl_config.driver_loaded--;
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if (ret != 0) {
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return ret;
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}
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