mirror of https://github.com/encounter/SDL.git
The RAWINPUT driver is no longer tied to HIDAPI in any way
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@ -24547,10 +24547,6 @@ fi
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enable_hidapi_libusb=yes
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require_hidapi_libusb=yes
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;;
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# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
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*-*-cygwin* | *-*-mingw*)
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enable_joystick_rawinput=yes
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;;
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esac
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hidapi_support=yes
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@ -24646,11 +24642,6 @@ fi
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$as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
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if test x$enable_joystick_rawinput = xyes; then
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$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
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fi
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
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@ -25230,6 +25221,9 @@ $as_echo "#define SDL_AUDIO_DRIVER_WASAPI 1" >>confdefs.h
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fi
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# Set up files for the joystick library
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if test x$enable_joystick = xyes; then
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$as_echo "#define SDL_JOYSTICK_RAWINPUT 1" >>confdefs.h
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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@ -3349,10 +3349,6 @@ CheckHIDAPI()
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enable_hidapi_libusb=yes
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require_hidapi_libusb=yes
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;;
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# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
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*-*-cygwin* | *-*-mingw*)
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enable_joystick_rawinput=yes
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;;
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esac
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hidapi_support=yes
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@ -3369,9 +3365,6 @@ CheckHIDAPI()
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if test x$hidapi_support = xyes; then
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AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
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if test x$enable_joystick_rawinput = xyes; then
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AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
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fi
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"
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@ -3797,6 +3790,7 @@ case "$host" in
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fi
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# Set up files for the joystick library
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if test x$enable_joystick = xyes; then
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AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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AC_DEFINE(SDL_JOYSTICK_XINPUT, 1, [ ])
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@ -727,19 +727,6 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated
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* data from XInput.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI Xbox driver will only use HIDAPI data
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* "1" - HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button
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* presses, and rumble support
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*
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* The default is "1". This hint applies to any joysticks opened after setting the hint.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT "SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
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*
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@ -783,6 +770,19 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
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/**
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* \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
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*
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* This variable can be set to the following values:
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* "0" - RAWINPUT driver will only use data from raw input APIs
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* "1" - RAWINPUT driver will also pull data from XInput, providing
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* better trigger axes, guide button presses, and rumble support
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* for Xbox controllers
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*
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* The default is "1". This hint applies to any joysticks opened after setting the hint.
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*/
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#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
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/**
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* \brief A variable controlling whether a separate thread should be used
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* for handling joystick detection and raw input messages on Windows
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@ -1042,7 +1042,7 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
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/* We'll try to get guide button and trigger axes from XInput */
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#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
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xinput_device_change = SDL_TRUE;
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ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT, SDL_TRUE);
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ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, SDL_TRUE);
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if (ctx->xinput_enabled && (WIN_LoadXInputDLL() < 0 || !XINPUTGETSTATE)) {
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ctx->xinput_enabled = SDL_FALSE;
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}
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