Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2022-03-27 16:52:04 +00:00
parent 7ba4d24c25
commit 2591f7e39c
1 changed files with 2 additions and 0 deletions

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@ -1618,6 +1618,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
* vertex array Color and alpha modulation is done per vertex * vertex array Color and alpha modulation is done per vertex
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
* *
* \param renderer The rendering context.
* \param texture (optional) The SDL texture to use. * \param texture (optional) The SDL texture to use.
* \param vertices Vertices. * \param vertices Vertices.
* \param num_vertices Number of vertices. * \param num_vertices Number of vertices.
@ -1642,6 +1643,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
* vertex arrays Color and alpha modulation is done per vertex * vertex arrays Color and alpha modulation is done per vertex
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
* *
* \param renderer The rendering context.
* \param texture (optional) The SDL texture to use. * \param texture (optional) The SDL texture to use.
* \param xy Vertex positions * \param xy Vertex positions
* \param xy_stride Byte size to move from one element to the next element * \param xy_stride Byte size to move from one element to the next element