mirror of https://github.com/encounter/SDL.git
Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
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@ -974,8 +974,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *wakeup_window;
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Uint32 start = 0;
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Uint32 expiration = 0;
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Uint32 start, expiration;
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SDL_bool include_sentinel = (timeout == 0) ? SDL_TRUE : SDL_FALSE;
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/* If there isn't a poll sentinel event pending, pump events and add one */
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@ -1006,10 +1005,15 @@ retry:
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/* Has existing events */
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return 1;
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}
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/* We should have completely handled timeout == 0 above */
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SDL_assert(timeout != 0);
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if (timeout > 0) {
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start = SDL_GetTicks();
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expiration = start + timeout;
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} else {
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start = 0;
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expiration = 0;
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}
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if (_this && _this->WaitEventTimeout && _this->SendWakeupEvent && !SDL_events_need_polling()) {
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