mirror of https://github.com/encounter/SDL.git
WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
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||||||
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||||
|
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -10,6 +10,7 @@ primarily, via a Microsoft-run online store (of the same name).
|
||||||
|
|
||||||
Some of the operating systems that include WinRT, are:
|
Some of the operating systems that include WinRT, are:
|
||||||
|
|
||||||
|
* Windows 10, via its Universal Windows Platform (UWP) APIs
|
||||||
* Windows 8.x
|
* Windows 8.x
|
||||||
* Windows RT 8.x (aka. Windows 8.x for ARM processors)
|
* Windows RT 8.x (aka. Windows 8.x for ARM processors)
|
||||||
* Windows Phone 8.x
|
* Windows Phone 8.x
|
||||||
|
@ -18,12 +19,12 @@ Some of the operating systems that include WinRT, are:
|
||||||
Requirements
|
Requirements
|
||||||
------------
|
------------
|
||||||
|
|
||||||
* Microsoft Visual C++ (aka Visual Studio), either 2013 or 2012 versions
|
* Microsoft Visual C++ (aka Visual Studio), either 2015, 2013, or 2012
|
||||||
- Free, "Community" or "Express" editions may be used, so long as they
|
- Free, "Community" or "Express" editions may be used, so long as they
|
||||||
include support for either "Windows Store" or "Windows Phone" apps.
|
include support for either "Windows Store" or "Windows Phone" apps.
|
||||||
"Express" versions marked as supporting "Windows Desktop" development
|
"Express" versions marked as supporting "Windows Desktop" development
|
||||||
typically do not include support for creating WinRT apps, to note.
|
typically do not include support for creating WinRT apps, to note.
|
||||||
(The "Community" edition of Visual C++ 2013 does, however, support both
|
(The "Community" editions of Visual C++ do, however, support both
|
||||||
desktop/Win32 and WinRT development).
|
desktop/Win32 and WinRT development).
|
||||||
- Visual C++ 2012 can only build apps that target versions 8.0 of Windows,
|
- Visual C++ 2012 can only build apps that target versions 8.0 of Windows,
|
||||||
or Windows Phone. 8.0-targetted apps will run on devices running 8.1
|
or Windows Phone. 8.0-targetted apps will run on devices running 8.1
|
||||||
|
@ -50,25 +51,21 @@ Status
|
||||||
Here is a rough list of what works, and what doens't:
|
Here is a rough list of what works, and what doens't:
|
||||||
|
|
||||||
* What works:
|
* What works:
|
||||||
* compilation via Visual C++ 2012 and 2013
|
* compilation via Visual C++ 2012 through 2015
|
||||||
* compile-time platform detection for SDL programs. The C/C++ #define,
|
* compile-time platform detection for SDL programs. The C/C++ #define,
|
||||||
`__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT.
|
`__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT.
|
||||||
* GPU-accelerated 2D rendering, via SDL_Renderer.
|
* GPU-accelerated 2D rendering, via SDL_Renderer.
|
||||||
|
* OpenGL ES 2, via the ANGLE library (included separately from SDL)
|
||||||
* software rendering, via either SDL_Surface (optionally in conjunction with
|
* software rendering, via either SDL_Surface (optionally in conjunction with
|
||||||
SDL_GetWindowSurface() and SDL_UpdateWindowSurface()) or via the
|
SDL_GetWindowSurface() and SDL_UpdateWindowSurface()) or via the
|
||||||
SDL_Renderer APIs
|
SDL_Renderer APIs
|
||||||
* threads. Significant chunks of Win32's threading APIs are not available in
|
* threads
|
||||||
WinRT. A new, SDL threading backend was built using C++11's threading APIs
|
|
||||||
(std::thread, std::mutex, std::condition_variable, etc.), which C or C++
|
|
||||||
programs alike can access via SDL's threading APIs. Support for thread
|
|
||||||
priorities is not, however, currently available, due to restrictions in
|
|
||||||
WinRT's own API set.
|
|
||||||
* timers (via SDL_GetTicks(), SDL_AddTimer(), SDL_GetPerformanceCounter(),
|
* timers (via SDL_GetTicks(), SDL_AddTimer(), SDL_GetPerformanceCounter(),
|
||||||
SDL_GetPerformanceFrequency(), etc.)
|
SDL_GetPerformanceFrequency(), etc.)
|
||||||
* file I/O via SDL_RWops
|
* file I/O via SDL_RWops
|
||||||
* mouse input (unsupported on Windows Phone)
|
* mouse input (unsupported on Windows Phone)
|
||||||
* audio, via a modified version of SDL's XAudio2 backend
|
* audio, via a modified version of SDL's XAudio2 backend
|
||||||
* .DLL file loading. Libraries must be packaged inside applications. Loading
|
* .DLL file loading. Libraries *MUST* be packaged inside applications. Loading
|
||||||
anything outside of the app is not supported.
|
anything outside of the app is not supported.
|
||||||
* system path retrieval via SDL's filesystem APIs
|
* system path retrieval via SDL's filesystem APIs
|
||||||
* game controllers. Support is provided via the SDL_Joystick and
|
* game controllers. Support is provided via the SDL_Joystick and
|
||||||
|
@ -76,10 +73,7 @@ Here is a rough list of what works, and what doens't:
|
||||||
* multi-touch input
|
* multi-touch input
|
||||||
* app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as
|
* app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as
|
||||||
appropriate.
|
appropriate.
|
||||||
* window events. SDL_WINDOWEVENT_MINIMIZED and SDL_WINDOWEVENT_RESTORED are
|
* window events
|
||||||
sent out on app suspend and resume, respectively. SDL_WINDOWEVENT_SHOWN and
|
|
||||||
SDL_WINDOWEVENT_HIDDEN are also sent, but not necessarily on app suspend or
|
|
||||||
resume, as WinRT treats these two concepts differently..
|
|
||||||
* using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can
|
* using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can
|
||||||
choose to render content directly via Direct3D, using SDL to manage the
|
choose to render content directly via Direct3D, using SDL to manage the
|
||||||
internal WinRT window, as well as input and audio. (Use
|
internal WinRT window, as well as input and audio. (Use
|
||||||
|
@ -89,24 +83,13 @@ Here is a rough list of what works, and what doens't:
|
||||||
* What partially works:
|
* What partially works:
|
||||||
* keyboard input. Most of WinRT's documented virtual keys are supported, as
|
* keyboard input. Most of WinRT's documented virtual keys are supported, as
|
||||||
well as many keys with documented hardware scancodes.
|
well as many keys with documented hardware scancodes.
|
||||||
* OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
|
|
||||||
project, using either:
|
|
||||||
* MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
|
|
||||||
(for use with Windows 8.1+ or Windows Phone 8.1+)
|
|
||||||
* MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
|
|
||||||
(for Windows 8.0 only!)
|
|
||||||
* Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
|
|
||||||
* SDLmain. WinRT uses a different signature for each app's main() function.
|
* SDLmain. WinRT uses a different signature for each app's main() function.
|
||||||
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
|
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
|
||||||
(in `SDL\src\main\winrt\`) directly in order for their C-style main()
|
(in `SDL\src\main\winrt\`) directly in order for their C-style main()
|
||||||
functions to be called.
|
functions to be called.
|
||||||
* XAML interoperability. This feature is currently experimental (there are
|
|
||||||
**many** known bugs in this, at present!), preliminary, and only for
|
|
||||||
Windows 8.x/RT at the moment. Windows Phone + XAML support is still
|
|
||||||
pending.
|
|
||||||
|
|
||||||
* What doesn't work:
|
* What doesn't work:
|
||||||
* compilation with anything other than Visual C++ 2012 or 2013
|
* compilation with anything other than Visual C++
|
||||||
* programmatically-created custom cursors. These don't appear to be supported
|
* programmatically-created custom cursors. These don't appear to be supported
|
||||||
by WinRT. Different OS-provided cursors can, however, be created via
|
by WinRT. Different OS-provided cursors can, however, be created via
|
||||||
SDL_CreateSystemCursor() (unsupported on Windows Phone)
|
SDL_CreateSystemCursor() (unsupported on Windows Phone)
|
||||||
|
@ -236,10 +219,10 @@ To set this up for SDL/WinRT, you'll need to run through the following steps:
|
||||||
4. find SDL/WinRT's Visual C++ project file and open it. Different project
|
4. find SDL/WinRT's Visual C++ project file and open it. Different project
|
||||||
files exist for different WinRT platforms. All of them are in SDL's
|
files exist for different WinRT platforms. All of them are in SDL's
|
||||||
source distribution, in the following directories:
|
source distribution, in the following directories:
|
||||||
* `VisualC-WinRT/WinPhone80_VS2012/` - for Windows Phone 8.0 apps
|
* `VisualC-WinRT/UWP_VS2015/` - for Windows 10 / UWP apps
|
||||||
* `VisualC-WinRT/WinPhone81_VS2013/` - for Windows Phone 8.1 apps
|
* `VisualC-WinRT/WinPhone81_VS2013/` - for Windows Phone 8.1 apps
|
||||||
* `VisualC-WinRT/WinRT80_VS2012/` - for Windows 8.0 apps
|
* `VisualC-WinRT/WinRT80_VS2012/` - for Windows 8.0 apps
|
||||||
* `VisualC-WinRT/WinRT81_VS2013/` - for Windows 8.1 apps
|
* `VisualC-WinRT/WinRT81_VS2013/` - for Windows 8.1 apps
|
||||||
5. once the project has been added, right-click on your app's project and
|
5. once the project has been added, right-click on your app's project and
|
||||||
select, "References..."
|
select, "References..."
|
||||||
6. click on the button titled, "Add New Reference..."
|
6. click on the button titled, "Add New Reference..."
|
||||||
|
@ -400,11 +383,11 @@ A list of unsupported C APIs can be found at
|
||||||
<http://msdn.microsoft.com/en-us/library/windows/apps/jj606124.aspx>
|
<http://msdn.microsoft.com/en-us/library/windows/apps/jj606124.aspx>
|
||||||
|
|
||||||
General information on using the C runtime in WinRT can be found at
|
General information on using the C runtime in WinRT can be found at
|
||||||
<http://msdn.microsoft.com/en-us/LIBRARY/hh972425(v=vs.110).aspx>
|
<https://msdn.microsoft.com/en-us/library/hh972425.aspx>
|
||||||
|
|
||||||
A list of supported Win32 APIs for Windows 8/RT apps can be found at
|
A list of supported Win32 APIs for WinRT apps can be found at
|
||||||
<http://msdn.microsoft.com/en-us/library/windows/apps/br205757.aspx>. To note,
|
<http://msdn.microsoft.com/en-us/library/windows/apps/br205757.aspx>. To note,
|
||||||
the list of supported Win32 APIs for Windows Phone 8 development is different.
|
the list of supported Win32 APIs for Windows Phone 8.0 is different.
|
||||||
That list can be found at
|
That list can be found at
|
||||||
<http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj662956(v=vs.105).aspx>
|
<http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj662956(v=vs.105).aspx>
|
||||||
|
|
||||||
|
@ -422,7 +405,12 @@ Simulator. Once you do that, any time you build and run the app, the app will
|
||||||
launch in window, rather than full-screen.
|
launch in window, rather than full-screen.
|
||||||
|
|
||||||
|
|
||||||
#### 7.A. Running apps on ARM-based devices ####
|
#### 7.A. Running apps on older, ARM-based, "Windows RT" devices ####
|
||||||
|
|
||||||
|
**These instructions do not include Windows Phone, despite Windows Phone
|
||||||
|
typically running on ARM processors.** They are specifically for devices
|
||||||
|
that use the "Windows RT" operating system, which was a modified version of
|
||||||
|
Windows 8.x that ran primarily on ARM-based tablet computers.
|
||||||
|
|
||||||
To build and run the app on ARM-based, "Windows RT" devices, you'll need to:
|
To build and run the app on ARM-based, "Windows RT" devices, you'll need to:
|
||||||
|
|
||||||
|
@ -433,9 +421,9 @@ To build and run the app on ARM-based, "Windows RT" devices, you'll need to:
|
||||||
Windows RT device (on the network).
|
Windows RT device (on the network).
|
||||||
|
|
||||||
Microsoft's Remote Debugger can be found at
|
Microsoft's Remote Debugger can be found at
|
||||||
<http://msdn.microsoft.com/en-us/library/vstudio/bt727f1t.aspx>. Please note
|
<https://msdn.microsoft.com/en-us/library/hh441469.aspx>. Please note
|
||||||
that separate versions of this debugger exist for different versions of Visual
|
that separate versions of this debugger exist for different versions of Visual
|
||||||
C++, one for debugging with MSVC 2012, another for debugging with MSVC 2013.
|
C++, one each for MSVC 2015, 2013, and 2012.
|
||||||
|
|
||||||
To setup Visual C++ to launch your app on an ARM device:
|
To setup Visual C++ to launch your app on an ARM device:
|
||||||
|
|
||||||
|
|
|
@ -35,6 +35,9 @@
|
||||||
#ifndef NTDDI_WINBLUE
|
#ifndef NTDDI_WINBLUE
|
||||||
#define NTDDI_WINBLUE 0x06030000
|
#define NTDDI_WINBLUE 0x06030000
|
||||||
#endif
|
#endif
|
||||||
|
#ifndef NTDDI_WIN10
|
||||||
|
#define NTDDI_WIN10 0x0A000000
|
||||||
|
#endif
|
||||||
|
|
||||||
/* This is a set of defines to configure the SDL features */
|
/* This is a set of defines to configure the SDL features */
|
||||||
|
|
||||||
|
|
|
@ -58,8 +58,13 @@
|
||||||
/* The configure script already did any necessary checking */
|
/* The configure script already did any necessary checking */
|
||||||
# define SDL_XAUDIO2_HAS_SDK 1
|
# define SDL_XAUDIO2_HAS_SDK 1
|
||||||
#elif defined(__WINRT__)
|
#elif defined(__WINRT__)
|
||||||
/* WinRT always has access to the XAudio 2 SDK */
|
/* WinRT always has access to the XAudio 2 SDK (albeit with a header file
|
||||||
|
that doesn't compile as C code).
|
||||||
|
*/
|
||||||
# define SDL_XAUDIO2_HAS_SDK
|
# define SDL_XAUDIO2_HAS_SDK
|
||||||
|
#include "SDL_xaudio2.h" /* ... compiles as C code, in contrast to XAudio2 headers
|
||||||
|
in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
|
||||||
|
*/
|
||||||
#else
|
#else
|
||||||
/* XAudio2 exists as of the March 2008 DirectX SDK
|
/* XAudio2 exists as of the March 2008 DirectX SDK
|
||||||
The XAudio2 implementation available in the Windows 8 SDK targets Windows 8 and newer.
|
The XAudio2 implementation available in the Windows 8 SDK targets Windows 8 and newer.
|
||||||
|
@ -88,17 +93,10 @@
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* The XAudio header file, when #include'd on WinRT, will only compile in C++
|
#if !defined(_SDL_XAUDIO2_H)
|
||||||
files, but not C. A few preprocessor-based hacks are defined below in order
|
|
||||||
to get xaudio2.h to compile in the C/non-C++ file, SDL_xaudio2.c.
|
|
||||||
*/
|
|
||||||
#ifdef __WINRT__
|
|
||||||
#define uuid(x)
|
|
||||||
#define DX_BUILD
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define INITGUID 1
|
#define INITGUID 1
|
||||||
#include <xaudio2.h>
|
#include <xaudio2.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
/* Hidden "this" pointer for the audio functions */
|
/* Hidden "this" pointer for the audio functions */
|
||||||
#define _THIS SDL_AudioDevice *this
|
#define _THIS SDL_AudioDevice *this
|
||||||
|
|
|
@ -0,0 +1,386 @@
|
||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef _SDL_XAUDIO2_H
|
||||||
|
#define _SDL_XAUDIO2_H
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <mmreg.h>
|
||||||
|
#include <objbase.h>
|
||||||
|
|
||||||
|
/* XAudio2 packs its structure members together as tightly as possible.
|
||||||
|
This pragma is needed to ensure compatibility with XAudio2 on 64-bit
|
||||||
|
platforms.
|
||||||
|
*/
|
||||||
|
#pragma pack(push, 1)
|
||||||
|
|
||||||
|
typedef interface IXAudio2 IXAudio2;
|
||||||
|
typedef interface IXAudio2SourceVoice IXAudio2SourceVoice;
|
||||||
|
typedef interface IXAudio2MasteringVoice IXAudio2MasteringVoice;
|
||||||
|
typedef interface IXAudio2EngineCallback IXAudio2EngineCallback;
|
||||||
|
typedef interface IXAudio2VoiceCallback IXAudio2VoiceCallback;
|
||||||
|
typedef interface IXAudio2Voice IXAudio2Voice;
|
||||||
|
typedef interface IXAudio2SubmixVoice IXAudio2SubmixVoice;
|
||||||
|
|
||||||
|
typedef enum _AUDIO_STREAM_CATEGORY {
|
||||||
|
AudioCategory_Other = 0,
|
||||||
|
AudioCategory_ForegroundOnlyMedia,
|
||||||
|
AudioCategory_BackgroundCapableMedia,
|
||||||
|
AudioCategory_Communications,
|
||||||
|
AudioCategory_Alerts,
|
||||||
|
AudioCategory_SoundEffects,
|
||||||
|
AudioCategory_GameEffects,
|
||||||
|
AudioCategory_GameMedia,
|
||||||
|
AudioCategory_GameChat,
|
||||||
|
AudioCategory_Movie,
|
||||||
|
AudioCategory_Media
|
||||||
|
} AUDIO_STREAM_CATEGORY;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_BUFFER {
|
||||||
|
UINT32 Flags;
|
||||||
|
UINT32 AudioBytes;
|
||||||
|
const BYTE *pAudioData;
|
||||||
|
UINT32 PlayBegin;
|
||||||
|
UINT32 PlayLength;
|
||||||
|
UINT32 LoopBegin;
|
||||||
|
UINT32 LoopLength;
|
||||||
|
UINT32 LoopCount;
|
||||||
|
void *pContext;
|
||||||
|
} XAUDIO2_BUFFER;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_BUFFER_WMA {
|
||||||
|
const UINT32 *pDecodedPacketCumulativeBytes;
|
||||||
|
UINT32 PacketCount;
|
||||||
|
} XAUDIO2_BUFFER_WMA;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_SEND_DESCRIPTOR {
|
||||||
|
UINT32 Flags;
|
||||||
|
IXAudio2Voice *pOutputVoice;
|
||||||
|
} XAUDIO2_SEND_DESCRIPTOR;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_VOICE_SENDS {
|
||||||
|
UINT32 SendCount;
|
||||||
|
XAUDIO2_SEND_DESCRIPTOR *pSends;
|
||||||
|
} XAUDIO2_VOICE_SENDS;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
|
||||||
|
IUnknown *pEffect;
|
||||||
|
BOOL InitialState;
|
||||||
|
UINT32 OutputChannels;
|
||||||
|
} XAUDIO2_EFFECT_DESCRIPTOR;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_EFFECT_CHAIN {
|
||||||
|
UINT32 EffectCount;
|
||||||
|
XAUDIO2_EFFECT_DESCRIPTOR *pEffectDescriptors;
|
||||||
|
} XAUDIO2_EFFECT_CHAIN;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_PERFORMANCE_DATA {
|
||||||
|
UINT64 AudioCyclesSinceLastQuery;
|
||||||
|
UINT64 TotalCyclesSinceLastQuery;
|
||||||
|
UINT32 MinimumCyclesPerQuantum;
|
||||||
|
UINT32 MaximumCyclesPerQuantum;
|
||||||
|
UINT32 MemoryUsageInBytes;
|
||||||
|
UINT32 CurrentLatencyInSamples;
|
||||||
|
UINT32 GlitchesSinceEngineStarted;
|
||||||
|
UINT32 ActiveSourceVoiceCount;
|
||||||
|
UINT32 TotalSourceVoiceCount;
|
||||||
|
UINT32 ActiveSubmixVoiceCount;
|
||||||
|
UINT32 ActiveResamplerCount;
|
||||||
|
UINT32 ActiveMatrixMixCount;
|
||||||
|
UINT32 ActiveXmaSourceVoices;
|
||||||
|
UINT32 ActiveXmaStreams;
|
||||||
|
} XAUDIO2_PERFORMANCE_DATA;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_DEBUG_CONFIGURATION {
|
||||||
|
UINT32 TraceMask;
|
||||||
|
UINT32 BreakMask;
|
||||||
|
BOOL LogThreadID;
|
||||||
|
BOOL LogFileline;
|
||||||
|
BOOL LogFunctionName;
|
||||||
|
BOOL LogTiming;
|
||||||
|
} XAUDIO2_DEBUG_CONFIGURATION;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_VOICE_DETAILS {
|
||||||
|
UINT32 CreationFlags;
|
||||||
|
UINT32 ActiveFlags;
|
||||||
|
UINT32 InputChannels;
|
||||||
|
UINT32 InputSampleRate;
|
||||||
|
} XAUDIO2_VOICE_DETAILS;
|
||||||
|
|
||||||
|
typedef enum XAUDIO2_FILTER_TYPE {
|
||||||
|
LowPassFilter = 0,
|
||||||
|
BandPassFilter = 1,
|
||||||
|
HighPassFilter = 2,
|
||||||
|
NotchFilter = 3,
|
||||||
|
LowPassOnePoleFilter = 4,
|
||||||
|
HighPassOnePoleFilter = 5
|
||||||
|
} XAUDIO2_FILTER_TYPE;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_FILTER_PARAMETERS {
|
||||||
|
XAUDIO2_FILTER_TYPE Type;
|
||||||
|
float Frequency;
|
||||||
|
float OneOverQ;
|
||||||
|
} XAUDIO2_FILTER_PARAMETERS;
|
||||||
|
|
||||||
|
typedef struct XAUDIO2_VOICE_STATE {
|
||||||
|
void *pCurrentBufferContext;
|
||||||
|
UINT32 BuffersQueued;
|
||||||
|
UINT64 SamplesPlayed;
|
||||||
|
} XAUDIO2_VOICE_STATE;
|
||||||
|
|
||||||
|
|
||||||
|
typedef UINT32 XAUDIO2_PROCESSOR;
|
||||||
|
#define Processor1 0x00000001
|
||||||
|
#define XAUDIO2_DEFAULT_PROCESSOR Processor1
|
||||||
|
|
||||||
|
#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004
|
||||||
|
#define XAUDIO2_COMMIT_NOW 0
|
||||||
|
#define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100
|
||||||
|
#define XAUDIO2_DEFAULT_CHANNELS 0
|
||||||
|
|
||||||
|
extern HRESULT __stdcall XAudio2Create(
|
||||||
|
_Out_ IXAudio2 **ppXAudio2,
|
||||||
|
_In_ UINT32 Flags,
|
||||||
|
_In_ XAUDIO2_PROCESSOR XAudio2Processor
|
||||||
|
);
|
||||||
|
|
||||||
|
#undef INTERFACE
|
||||||
|
#define INTERFACE IXAudio2
|
||||||
|
typedef interface IXAudio2 {
|
||||||
|
const struct IXAudio2Vtbl FAR* lpVtbl;
|
||||||
|
} IXAudio2;
|
||||||
|
typedef const struct IXAudio2Vtbl IXAudio2Vtbl;
|
||||||
|
const struct IXAudio2Vtbl
|
||||||
|
{
|
||||||
|
/* IUnknown */
|
||||||
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||||
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||||
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||||
|
|
||||||
|
/* IXAudio2 */
|
||||||
|
STDMETHOD_(HRESULT, RegisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
|
||||||
|
STDMETHOD_(VOID, UnregisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
|
||||||
|
STDMETHOD_(HRESULT, CreateSourceVoice)(THIS, IXAudio2SourceVoice **ppSourceVoice,
|
||||||
|
const WAVEFORMATEX *pSourceFormat,
|
||||||
|
UINT32 Flags,
|
||||||
|
float MaxFrequencyRatio,
|
||||||
|
IXAudio2VoiceCallback *pCallback,
|
||||||
|
const XAUDIO2_VOICE_SENDS *pSendList,
|
||||||
|
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||||
|
STDMETHOD_(HRESULT, CreateSubmixVoice)(THIS, IXAudio2SubmixVoice **ppSubmixVoice,
|
||||||
|
UINT32 InputChannels,
|
||||||
|
UINT32 InputSampleRate,
|
||||||
|
UINT32 Flags,
|
||||||
|
UINT32 ProcessingStage,
|
||||||
|
const XAUDIO2_VOICE_SENDS *pSendList,
|
||||||
|
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||||
|
STDMETHOD_(HRESULT, CreateMasteringVoice)(THIS, IXAudio2MasteringVoice **ppMasteringVoice,
|
||||||
|
UINT32 InputChannels,
|
||||||
|
UINT32 InputSampleRate,
|
||||||
|
UINT32 Flags,
|
||||||
|
LPCWSTR szDeviceId,
|
||||||
|
const XAUDIO2_EFFECT_CHAIN *pEffectChain,
|
||||||
|
AUDIO_STREAM_CATEGORY StreamCategory) PURE;
|
||||||
|
STDMETHOD_(HRESULT, StartEngine)(THIS) PURE;
|
||||||
|
STDMETHOD_(VOID, StopEngine)(THIS) PURE;
|
||||||
|
STDMETHOD_(HRESULT, CommitChanges)(THIS, UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(HRESULT, GetPerformanceData)(THIS, XAUDIO2_PERFORMANCE_DATA *pPerfData) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetDebugConfiguration)(THIS, XAUDIO2_DEBUG_CONFIGURATION *pDebugConfiguration,
|
||||||
|
VOID *pReserved) PURE;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define IXAudio2_Release(A) ((A)->lpVtbl->Release(A))
|
||||||
|
#define IXAudio2_CreateSourceVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateSourceVoice(A,B,C,D,E,F,G,H))
|
||||||
|
#define IXAudio2_CreateMasteringVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateMasteringVoice(A,B,C,D,E,F,G,H))
|
||||||
|
#define IXAudio2_StartEngine(A) ((A)->lpVtbl->StartEngine(A))
|
||||||
|
#define IXAudio2_StopEngine(A) ((A)->lpVtbl->StopEngine(A))
|
||||||
|
|
||||||
|
|
||||||
|
#undef INTERFACE
|
||||||
|
#define INTERFACE IXAudio2SourceVoice
|
||||||
|
typedef interface IXAudio2SourceVoice {
|
||||||
|
const struct IXAudio2SourceVoiceVtbl FAR* lpVtbl;
|
||||||
|
} IXAudio2SourceVoice;
|
||||||
|
typedef const struct IXAudio2SourceVoiceVtbl IXAudio2SourceVoiceVtbl;
|
||||||
|
const struct IXAudio2SourceVoiceVtbl
|
||||||
|
{
|
||||||
|
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
|
||||||
|
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
|
||||||
|
* interface!
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* IXAudio2Voice */
|
||||||
|
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||||
|
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||||
|
const void *pParameters,
|
||||||
|
UINT32 ParametersByteSize,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||||
|
void *pParameters,
|
||||||
|
UINT32 ParametersByteSize) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
|
||||||
|
const float *pVolumes,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
|
||||||
|
float *pVolumes) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
UINT32 SourceChannels,
|
||||||
|
UINT32 DestinationChannels,
|
||||||
|
const float *pLevelMatrix,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
UINT32 SourceChannels,
|
||||||
|
UINT32 DestinationChannels,
|
||||||
|
float *pLevelMatrix) PURE;
|
||||||
|
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
|
||||||
|
|
||||||
|
/* IXAudio2SourceVoice */
|
||||||
|
STDMETHOD_(HRESULT, Start)(THIS, UINT32 Flags,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(HRESULT, Stop)(THIS, UINT32 Flags,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SubmitSourceBuffer)(THIS, const XAUDIO2_BUFFER *pBuffer,
|
||||||
|
const XAUDIO2_BUFFER_WMA *pBufferWMA) PURE;
|
||||||
|
STDMETHOD_(HRESULT, FlushSourceBuffers)(THIS) PURE;
|
||||||
|
STDMETHOD_(HRESULT, Discontinuity)(THIS) PURE;
|
||||||
|
STDMETHOD_(HRESULT, ExitLoop)(THIS, UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetState)(THIS, XAUDIO2_VOICE_STATE *pVoiceState,
|
||||||
|
UINT32 Flags) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetFrequencyRatio)(THIS, float Ratio,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetFrequencyRatio)(THIS, float *pRatio) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetSourceSampleRate)(THIS, UINT32 NewSourceSampleRate) PURE;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define IXAudio2SourceVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
|
||||||
|
#define IXAudio2SourceVoice_Start(A,B,C) ((A)->lpVtbl->Start(A,B,C))
|
||||||
|
#define IXAudio2SourceVoice_Stop(A,B,C) ((A)->lpVtbl->Stop(A,B,C))
|
||||||
|
#define IXAudio2SourceVoice_SubmitSourceBuffer(A,B,C) ((A)->lpVtbl->SubmitSourceBuffer(A,B,C))
|
||||||
|
#define IXAudio2SourceVoice_FlushSourceBuffers(A) ((A)->lpVtbl->FlushSourceBuffers(A))
|
||||||
|
#define IXAudio2SourceVoice_Discontinuity(A) ((A)->lpVtbl->Discontinuity(A))
|
||||||
|
#define IXAudio2SourceVoice_GetState(A,B,C) ((A)->lpVtbl->GetState(A,B,C))
|
||||||
|
|
||||||
|
|
||||||
|
#undef INTERFACE
|
||||||
|
#define INTERFACE IXAudio2MasteringVoice
|
||||||
|
typedef interface IXAudio2MasteringVoice {
|
||||||
|
const struct IXAudio2MasteringVoiceVtbl FAR* lpVtbl;
|
||||||
|
} IXAudio2MasteringVoice;
|
||||||
|
typedef const struct IXAudio2MasteringVoiceVtbl IXAudio2MasteringVoiceVtbl;
|
||||||
|
const struct IXAudio2MasteringVoiceVtbl
|
||||||
|
{
|
||||||
|
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
|
||||||
|
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
|
||||||
|
* interface!
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* IXAudio2Voice */
|
||||||
|
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||||
|
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||||
|
const void *pParameters,
|
||||||
|
UINT32 ParametersByteSize,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||||
|
void *pParameters,
|
||||||
|
UINT32 ParametersByteSize) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
|
||||||
|
const float *pVolumes,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
|
||||||
|
float *pVolumes) PURE;
|
||||||
|
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
UINT32 SourceChannels,
|
||||||
|
UINT32 DestinationChannels,
|
||||||
|
const float *pLevelMatrix,
|
||||||
|
UINT32 OperationSet) PURE;
|
||||||
|
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||||
|
UINT32 SourceChannels,
|
||||||
|
UINT32 DestinationChannels,
|
||||||
|
float *pLevelMatrix) PURE;
|
||||||
|
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
|
||||||
|
|
||||||
|
/* IXAudio2SourceVoice */
|
||||||
|
STDMETHOD_(VOID, GetChannelMask)(THIS, DWORD *pChannelMask) PURE;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define IXAudio2MasteringVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
|
||||||
|
|
||||||
|
|
||||||
|
#undef INTERFACE
|
||||||
|
#define INTERFACE IXAudio2VoiceCallback
|
||||||
|
typedef interface IXAudio2VoiceCallback {
|
||||||
|
const struct IXAudio2VoiceCallbackVtbl FAR* lpVtbl;
|
||||||
|
} IXAudio2VoiceCallback;
|
||||||
|
typedef const struct IXAudio2VoiceCallbackVtbl IXAudio2VoiceCallbackVtbl;
|
||||||
|
const struct IXAudio2VoiceCallbackVtbl
|
||||||
|
{
|
||||||
|
/* MSDN says that IXAudio2VoiceCallback inherits from IXAudio2, but SDL's
|
||||||
|
* own code says otherwise, and that IXAudio2VoiceCallback doesn't inherit
|
||||||
|
* from any other interface!
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* IXAudio2VoiceCallback */
|
||||||
|
STDMETHOD_(VOID, OnVoiceProcessingPassStart)(THIS, UINT32 BytesRequired) PURE;
|
||||||
|
STDMETHOD_(VOID, OnVoiceProcessingPassEnd)(THIS) PURE;
|
||||||
|
STDMETHOD_(VOID, OnStreamEnd)(THIS) PURE;
|
||||||
|
STDMETHOD_(VOID, OnBufferStart)(THIS, void *pBufferContext) PURE;
|
||||||
|
STDMETHOD_(VOID, OnBufferEnd)(THIS, void *pBufferContext) PURE;
|
||||||
|
STDMETHOD_(VOID, OnLoopEnd)(THIS, void *pBufferContext) PURE;
|
||||||
|
STDMETHOD_(VOID, OnVoiceError)(THIS, void *pBufferContext, HRESULT Error) PURE;
|
||||||
|
};
|
||||||
|
|
||||||
|
#pragma pack(pop) /* Undo pragma push */
|
||||||
|
|
||||||
|
#endif /* _SDL_XAUDIO2_H */
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -381,7 +381,7 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
|
||||||
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
|
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
|
||||||
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
|
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
|
||||||
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
|
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
|
||||||
// Make sure we know when a user has opened the app's settings pane.
|
// Make sure we know when a user has opened the app's settings pane.
|
||||||
// This is needed in order to display a privacy policy, which needs
|
// This is needed in order to display a privacy policy, which needs
|
||||||
// to be done for network-enabled apps, as per Windows Store requirements.
|
// to be done for network-enabled apps, as per Windows Store requirements.
|
||||||
|
@ -474,7 +474,7 @@ void SDL_WinRTApp::Uninitialize()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
|
||||||
void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
|
void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
|
||||||
Windows::UI::ApplicationSettings::SettingsPane ^p,
|
Windows::UI::ApplicationSettings::SettingsPane ^p,
|
||||||
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
|
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
|
||||||
|
@ -516,7 +516,7 @@ void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
|
||||||
args->Request->ApplicationCommands->Append(cmd);
|
args->Request->ApplicationCommands->Append(cmd);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
|
||||||
|
|
||||||
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
|
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
|
||||||
{
|
{
|
||||||
|
|
|
@ -43,11 +43,11 @@ protected:
|
||||||
|
|
||||||
// Event Handlers.
|
// Event Handlers.
|
||||||
|
|
||||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
|
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
|
||||||
void OnSettingsPaneCommandsRequested(
|
void OnSettingsPaneCommandsRequested(
|
||||||
Windows::UI::ApplicationSettings::SettingsPane ^p,
|
Windows::UI::ApplicationSettings::SettingsPane ^p,
|
||||||
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
|
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
|
||||||
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
|
||||||
|
|
||||||
#if NTDDI_VERSION > NTDDI_WIN8
|
#if NTDDI_VERSION > NTDDI_WIN8
|
||||||
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||||
|
|
|
@ -2367,7 +2367,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
||||||
} else {
|
} else {
|
||||||
SAFE_RELEASE(rendererData->vertexBuffer);
|
SAFE_RELEASE(rendererData->vertexBuffer);
|
||||||
|
|
||||||
vertexBufferDesc.ByteWidth = dataSizeInBytes;
|
vertexBufferDesc.ByteWidth = (UINT) dataSizeInBytes;
|
||||||
vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
|
vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
|
||||||
vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||||
vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||||
|
|
|
@ -1168,7 +1168,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
|
||||||
window->last_fullscreen_flags = window->flags;
|
window->last_fullscreen_flags = window->flags;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#elif __WINRT__
|
#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
|
||||||
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
|
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
|
||||||
or not. The user can choose this, via OS-provided UI, but this can't
|
or not. The user can choose this, via OS-provided UI, but this can't
|
||||||
be set programmatically.
|
be set programmatically.
|
||||||
|
@ -1405,7 +1405,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if __WINRT__
|
#if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
|
||||||
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
|
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
|
||||||
or not. The user can choose this, via OS-provided UI, but this can't
|
or not. The user can choose this, via OS-provided UI, but this can't
|
||||||
be set programmatically.
|
be set programmatically.
|
||||||
|
|
|
@ -76,6 +76,8 @@ static void WINRT_VideoQuit(_THIS);
|
||||||
|
|
||||||
/* Window functions */
|
/* Window functions */
|
||||||
static int WINRT_CreateWindow(_THIS, SDL_Window * window);
|
static int WINRT_CreateWindow(_THIS, SDL_Window * window);
|
||||||
|
static void WINRT_SetWindowSize(_THIS, SDL_Window * window);
|
||||||
|
static void WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
|
||||||
static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
|
static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
|
||||||
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
|
static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
|
||||||
|
|
||||||
|
@ -134,6 +136,8 @@ WINRT_CreateDevice(int devindex)
|
||||||
device->VideoInit = WINRT_VideoInit;
|
device->VideoInit = WINRT_VideoInit;
|
||||||
device->VideoQuit = WINRT_VideoQuit;
|
device->VideoQuit = WINRT_VideoQuit;
|
||||||
device->CreateWindow = WINRT_CreateWindow;
|
device->CreateWindow = WINRT_CreateWindow;
|
||||||
|
device->SetWindowSize = WINRT_SetWindowSize;
|
||||||
|
device->SetWindowFullscreen = WINRT_SetWindowFullscreen;
|
||||||
device->DestroyWindow = WINRT_DestroyWindow;
|
device->DestroyWindow = WINRT_DestroyWindow;
|
||||||
device->SetDisplayMode = WINRT_SetDisplayMode;
|
device->SetDisplayMode = WINRT_SetDisplayMode;
|
||||||
device->PumpEvents = WINRT_PumpEvents;
|
device->PumpEvents = WINRT_PumpEvents;
|
||||||
|
@ -478,6 +482,9 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Make note of the requested window flags, before they start getting changed. */
|
||||||
|
const Uint32 requestedFlags = window->flags;
|
||||||
|
|
||||||
#if SDL_VIDEO_OPENGL_EGL
|
#if SDL_VIDEO_OPENGL_EGL
|
||||||
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
|
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
|
||||||
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
||||||
|
@ -548,15 +555,35 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
|
||||||
SDL_SetMouseFocus(NULL); // TODO: detect this
|
SDL_SetMouseFocus(NULL); // TODO: detect this
|
||||||
SDL_SetKeyboardFocus(NULL); // TODO: detect this
|
SDL_SetKeyboardFocus(NULL); // TODO: detect this
|
||||||
} else {
|
} else {
|
||||||
/* WinRT apps seem to live in an environment where the OS controls the
|
/* WinRT 8.x apps seem to live in an environment where the OS controls the
|
||||||
app's window size, with some apps being fullscreen, depending on
|
app's window size, with some apps being fullscreen, depending on
|
||||||
user choice of various things. For now, just adapt the SDL_Window to
|
user choice of various things. For now, just adapt the SDL_Window to
|
||||||
whatever Windows set-up as the native-window's geometry.
|
whatever Windows set-up as the native-window's geometry.
|
||||||
*/
|
*/
|
||||||
window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
|
window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
|
||||||
window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
|
window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
|
||||||
|
#if NTDDI_VERSION < NTDDI_WIN10
|
||||||
|
/* On WinRT 8.x / pre-Win10, just use the size we were given. */
|
||||||
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
|
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
|
||||||
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
|
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
|
||||||
|
#else
|
||||||
|
/* On Windows 10, we occasionally get control over window size. For windowed
|
||||||
|
mode apps, try this.
|
||||||
|
*/
|
||||||
|
bool didSetSize = false;
|
||||||
|
if (!(requestedFlags & SDL_WINDOW_FULLSCREEN)) {
|
||||||
|
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
|
||||||
|
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
|
||||||
|
didSetSize = data->appView->TryResizeView(size);
|
||||||
|
}
|
||||||
|
if (!didSetSize) {
|
||||||
|
/* We either weren't able to set the window size, or a request for
|
||||||
|
fullscreen was made. Get window-size info from the OS.
|
||||||
|
*/
|
||||||
|
window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
|
||||||
|
window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
WINRT_UpdateWindowFlags(
|
WINRT_UpdateWindowFlags(
|
||||||
window,
|
window,
|
||||||
|
@ -584,6 +611,35 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WINRT_SetWindowSize(_THIS, SDL_Window * window)
|
||||||
|
{
|
||||||
|
#if NTDDI_VERSION >= NTDDI_WIN10
|
||||||
|
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
|
||||||
|
const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w),
|
||||||
|
WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h));
|
||||||
|
data->appView->TryResizeView(size); // TODO, WinRT: return failure (to caller?) from TryResizeView()
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
|
||||||
|
{
|
||||||
|
#if NTDDI_VERSION >= NTDDI_WIN10
|
||||||
|
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
|
||||||
|
if (fullscreen) {
|
||||||
|
if (!data->appView->IsFullScreenMode) {
|
||||||
|
data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (data->appView->IsFullScreenMode) {
|
||||||
|
data->appView->ExitFullScreenMode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void
|
void
|
||||||
WINRT_DestroyWindow(_THIS, SDL_Window * window)
|
WINRT_DestroyWindow(_THIS, SDL_Window * window)
|
||||||
{
|
{
|
||||||
|
|
|
@ -75,9 +75,9 @@ extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window * window); /* detects flag
|
||||||
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME)
|
#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* Converts DIPS to physical pixels */
|
/* Converts DIPS to/from physical pixels */
|
||||||
#define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f)))
|
#define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f)))
|
||||||
|
#define WINRT_PHYSICAL_PIXELS_TO_DIPS(PHYSPIX) (((float)(PHYSPIX) * 96.f)/WINRT_DISPLAY_PROPERTY(LogicalDpi))
|
||||||
|
|
||||||
/* Internal window data */
|
/* Internal window data */
|
||||||
struct SDL_WindowData
|
struct SDL_WindowData
|
||||||
|
|
Loading…
Reference in New Issue