mirror of https://github.com/encounter/SDL.git
Fixed GameCube rumble
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parent
202c966a44
commit
25bd5070f5
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@ -147,7 +147,6 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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SDL_Joystick *joystick;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint32 now;
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Uint8 i;
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int size;
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@ -225,9 +224,9 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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/* Write rumble packet */
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now = SDL_GetTicks();
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for (i = 0; i < 4; i += 1) {
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if (ctx->rumbleExpiration[i] > 0) {
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if (ctx->rumbleExpiration[i] || (ctx->rumble[1 + i] && !ctx->rumbleAllowed[i])) {
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Uint32 now = SDL_GetTicks();
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if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i]) || !ctx->rumbleAllowed[i]) {
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ctx->rumble[1 + i] = 0;
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ctx->rumbleExpiration[i] = 0;
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@ -279,8 +278,8 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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ctx->rumble[i + 1] = val;
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ctx->rumbleUpdate = SDL_TRUE;
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}
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if (val && duration_ms < SDL_HAPTIC_INFINITY) {
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ctx->rumbleExpiration[i] = SDL_GetTicks() + duration_ms;
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if (val && duration_ms) {
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ctx->rumbleExpiration[i] = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
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} else {
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ctx->rumbleExpiration[i] = 0;
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}
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