vulkan: Initial Vulkan support!

This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
This commit is contained in:
Ryan C. Gordon
2017-08-27 22:15:57 -04:00
parent 8e7998e19d
commit 25e3a1ec90
60 changed files with 5456 additions and 80 deletions

View File

@@ -7,9 +7,12 @@ Building the Simple DirectMedia Layer for iOS 5.1+
Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
Instructions:
1. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
2. Select your desired target, and hit build.
Instructions:
1. Either download [Molten](https://moltengl.com/free-trial/) and unzip it or download the Vulkan headers from Khronos's [Vulkan-Docs](https://github.com/KhronosGroup/Vulkan-Docs/tree/1.0/src/vulkan) repo and put them in a directory hierarchy `include/vulkan`.
2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
3. Set a `VULKAN_SDK` custom path in the Xcode preferences. Select *Custom Paths* on the *Locations* tab. The value should be either the `MoltenVK` directory within the unzipped Molten package or the parent of the `include/vulkan` hierarchy.
4. Select your desired target, and hit build.
There are three build targets:
- libSDL.a:
@@ -24,7 +27,9 @@ There are three build targets:
Build SDL for iOS from the command line
==============================================================================
1. cd (PATH WHERE THE SDL CODE IS)/build-scripts
1. Follow step 1 above.
2. Either create and export a `VULKAN_SDK` environment variable with the value described in step 3 above or open Xcode, set the custom path described in step 3 above and close Xcode.
3. cd (PATH WHERE THE SDL CODE IS)/build-scripts
2. ./iosbuild.sh
If everything goes fine, you should see a build/ios directory, inside there's