mirror of
https://github.com/encounter/SDL.git
synced 2025-12-08 13:15:10 +00:00
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control.
This commit is contained in:
@@ -56,6 +56,7 @@
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#include "SDL_timer.h"
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#include "SDL_version.h"
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#include "SDL_video.h"
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#include "SDL_vulkan.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@@ -354,6 +354,9 @@
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#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
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#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
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/* Enable Vulkan surface support */
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#cmakedefine SDL_VIDEO_VULKAN_SURFACE @SDL_VIDEO_VULKAN_SURFACE@
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/* Enable system power support */
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#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
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#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
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@@ -351,6 +351,9 @@
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#undef SDL_VIDEO_OPENGL_OSMESA
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#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
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/* Enable Vulkan surface support */
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#undef SDL_VIDEO_VULKAN_SURFACE
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/* Enable system power support */
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#undef SDL_POWER_LINUX
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#undef SDL_POWER_WINDOWS
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@@ -140,6 +140,14 @@
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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/* Enable Vulkan surface support */
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/* Android does not support Vulkan in native code using the "armeabi" ABI. */
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#if !defined(__ARM_EABI__) || defined(__ARM_ARCH_7A__)
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#define SDL_VIDEO_VULKAN_SURFACE 1
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#else
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#define SDL_VIDEO_VULKAN_SURFACE 0
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#endif
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/* Enable system power support */
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#define SDL_POWER_ANDROID 1
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@@ -139,6 +139,13 @@
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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/* Enable Vulkan surface support */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal
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#define SDL_VIDEO_VULKAN_SURFACE 1
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#else
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#define SDL_VIDEO_VULKAN_SURFACE 0
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#endif
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/* Enable system power support */
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#define SDL_POWER_UIKIT 1
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@@ -174,6 +174,14 @@
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#define SDL_VIDEO_OPENGL_GLX 1
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#endif
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/* enable Vulkan surface support */
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#if TARGET_CPU_X86_64
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/* Metal/MoltenVK/Vulkan not supported on 32-bit architectures. */
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#define SDL_VIDEO_VULKAN_SURFACE 1
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#else
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#define SDL_VIDEO_VULKAN_SURFACE 0
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#endif
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/* Enable system power support */
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#define SDL_POWER_MACOSX 1
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@@ -208,6 +208,7 @@ typedef unsigned int uintptr_t;
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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#define SDL_VIDEO_VULKAN_SURFACE 1
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/* Enable system power support */
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#define SDL_POWER_WINDOWS 1
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@@ -233,7 +233,6 @@ typedef enum
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SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
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} SDL_GLContextResetNotification;
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/* Function prototypes */
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/**
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@@ -457,17 +456,32 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
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* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
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* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
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* ::SDL_WINDOW_ALLOW_HIGHDPI.
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* ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
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*
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* \return The created window, or NULL if window creation failed.
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*
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* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
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* in pixels may differ from its size in screen coordinates on platforms with
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* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
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* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
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* or SDL_GetRendererOutputSize() to query the drawable size in pixels.
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* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
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* SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
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* drawable size in pixels.
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*
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* If the window is created with any of the SDL_WINDOW_OPENGL or
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* SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
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* (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
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* corrensponding UnloadLibrary function is called by SDL_DestroyWindow().
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*
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* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
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* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
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*
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* \note On non-Apple devices, SDL requires you to either not link to the
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* Vulkan loader or link to a dynamic library version. This limitation
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* may be removed in a future version of SDL.
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*
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* \sa SDL_DestroyWindow()
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* \sa SDL_GL_LoadLibrary()
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* \sa SDL_Vulkan_LoadLibrary()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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int x, int y, int w,
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@@ -879,7 +893,7 @@ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
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* \param window The window which will be made transparent or opaque
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* \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
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* clamped internally between 0.0f and 1.0f.
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*
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*
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* \return 0 on success, or -1 if setting the opacity isn't supported.
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*
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* \sa SDL_GetWindowOpacity()
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@@ -906,7 +920,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * ou
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*
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* \param modal_window The window that should be modal
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* \param parent_window The parent window
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*
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*
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* \return 0 on success, or -1 otherwise.
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
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@@ -919,7 +933,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL
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* obscured by other windows.
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*
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* \param window The window that should get the input focus
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*
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*
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* \return 0 on success, or -1 otherwise.
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* \sa SDL_RaiseWindow()
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*/
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251
include/SDL_vulkan.h
Normal file
251
include/SDL_vulkan.h
Normal file
@@ -0,0 +1,251 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 2017, Mark Callow.
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_vulkan.h
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*
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* Header file for functions to creating Vulkan surfaces on SDL windows.
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*/
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#ifndef SDL_vulkan_h_
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#define SDL_vulkan_h_
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Avoid including vulkan.h */
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#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
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#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
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#else
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
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#endif
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VK_DEFINE_HANDLE(VkInstance)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
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typedef VkInstance SDL_vulkanInstance;
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typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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/**
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* \name Vulkan support functions
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*
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* \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
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* is compatable with Tizen's implementation of Vulkan in SDL.
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*/
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/* @{ */
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/**
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* \brief Dynamically load a Vulkan loader library.
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*
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* \param [in] path The platform dependent Vulkan loader library name, or
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* \c NULL to open the default Vulkan loader library.
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*
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* \return \c 0 on success, or \c -1 if the library couldn't be loaded.
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*
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* This should be done after initializing the video driver, but before
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* creating any Vulkan windows. If no Vulkan loader library is loaded, the
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* default library will be loaded upon creation of the first Vulkan window.
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*
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* \note If you specify a non-NULL \a path, you should retrieve all of the
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* Vulkan functions used in your program from the dynamic library using
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* \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
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* \a path points to the same vulkan loader library that you linked to.
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*
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* \note On Apple devices, if \a path is NULL, SDL will attempt to find
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* the vkGetInstanceProcAddr address within all the mach-o images of
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* the current process. This is because the currently (v0.17.0)
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* recommended MoltenVK (Vulkan on Metal) usage is as a static library.
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* If it is not found then SDL will attempt to load \c libMoltenVK.dylib.
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* Applications using the dylib alternative therefore do not need to do
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* anything special when calling SDL.
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*
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* \note On non-Apple devices, SDL requires you to either not link to the
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* Vulkan loader or link to a dynamic library version. This limitation
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* may be removed in a future version of SDL.
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*
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* \note This function will fail if there are no working Vulkan drivers
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* installed.
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*
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* \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
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* \sa SDL_Vulkan_UnloadLibrary()
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*/
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extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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/**
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* \brief Get the address of the \c vkGetInstanceProcAddr function.
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*
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* \note This should be called after either calling SDL_Vulkan_LoadLibrary
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* or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
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*/
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extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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/**
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* \brief Unload the Vulkan loader library previously loaded by
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* \c SDL_Vulkan_LoadLibrary().
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*
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* \sa SDL_Vulkan_LoadLibrary()
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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/**
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* \brief Get the names of the Vulkan instance extensions needed to create
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* a surface with \c SDL_Vulkan_CreateSurface().
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*
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* \param [in] window Window for which the required Vulkan instance
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* extensions should be retrieved
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* \param [in,out] count pointer to an \c unsigned related to the number of
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* required Vulkan instance extensions
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* \param [out] names \c NULL or a pointer to an array to be filled with the
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* required Vulkan instance extensions
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*
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* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
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*
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* If \a pNames is \c NULL, then the number of required Vulkan instance
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* extensions is returned in pCount. Otherwise, \a pCount must point to a
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* variable set to the number of elements in the \a pNames array, and on
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* return the variable is overwritten with the number of names actually
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* written to \a pNames. If \a pCount is less than the number of required
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* extensions, at most \a pCount structures will be written. If \a pCount
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* is smaller than the number of required extensions, \c SDL_FALSE will be
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* returned instead of \c SDL_TRUE, to indicate that not all the required
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* extensions were returned.
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*
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* \note The returned list of extensions will contain \c VK_KHR_surface
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* and zero or more platform specific extensions
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*
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* \note The extension names queried here must be enabled when calling
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* VkCreateInstance, otherwise surface creation will fail.
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*
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* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag.
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*
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* \code
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* unsigned count;
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* // get count of required extensions
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* if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL))
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* handle_error();
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*
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* static const char *const additionalExtensions[] =
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* {
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* VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
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* };
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* size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
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* size_t extensionCount = count + additionalExtensionsCount;
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* const char **names = malloc(sizeof(const char *) * extensionCount);
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* if(!names)
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* handle_error();
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*
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* // get names of required extensions
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* if(!SDL_Vulkan_GetInstanceExtensions(window, &count, names))
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* handle_error();
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*
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* // copy additional extensions after required extensions
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* for(size_t i = 0; i < additionalExtensionsCount; i++)
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* names[i + count] = additionalExtensions[i];
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*
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* VkInstanceCreateInfo instanceCreateInfo = {};
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* instanceCreateInfo.enabledExtensionCount = extensionCount;
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* instanceCreateInfo.ppEnabledExtensionNames = names;
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* // fill in rest of instanceCreateInfo
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*
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* VkInstance instance;
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* // create the Vulkan instance
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* VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
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* free(names);
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* \endcode
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*
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* \sa SDL_Vulkan_CreateSurface()
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
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SDL_Window *window,
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unsigned *pCount,
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const char **pNames);
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/**
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* \brief Create a Vulkan rendering surface for a window.
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*
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* \param [in] window SDL_Window to which to attach the rendering surface.
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* \param [in] instance handle to the Vulkan instance to use.
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* \param [out] surface pointer to a VkSurfaceKHR handle to receive the
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* handle of the newly created surface.
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*
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* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
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*
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* \code
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* VkInstance instance;
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* SDL_Window *window;
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*
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* // create instance and window
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*
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* // create the Vulkan surface
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* VkSurfaceKHR surface;
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* if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
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* handle_error();
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* \endcode
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*
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* \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
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*
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* \note \a instance should have been created with the extensions returned
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* by \c SDL_Vulkan_CreateSurface() enabled.
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*
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* \sa SDL_Vulkan_GetInstanceExtensions()
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
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SDL_Window *window,
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VkInstance instance,
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VkSurfaceKHR* surface);
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/**
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* \brief Get the size of a window's underlying drawable in pixels (for use
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* with setting viewport, scissor & etc).
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*
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* \param window SDL_Window from which the drawable size should be queried
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* \param w Pointer to variable for storing the width in pixels,
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* may be NULL
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* \param h Pointer to variable for storing the height in pixels,
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* may be NULL
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*
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
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* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
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*
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* \sa SDL_GetWindowSize()
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* \sa SDL_CreateWindow()
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
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int *w, int *h);
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/* @} *//* Vulkan support functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_vulkan_h_ */
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