mirror of https://github.com/encounter/SDL.git
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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@ -51,7 +51,7 @@ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3DDevice(SDL_Renderer * renderer);
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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#endif /* __WIN32__ */
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@ -1884,7 +1884,7 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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}
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IDirect3DDevice9 *
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SDL_RenderGetD3DDevice(SDL_Renderer * renderer)
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SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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