mirror of https://github.com/encounter/SDL.git
Added stub Steam Controller sources to Android and iOS command line builds
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2fd5235145
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@ -816,7 +816,7 @@ if(ANDROID)
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endif()
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endif()
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if(SDL_JOYSTICK)
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if(SDL_JOYSTICK)
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set(SDL_JOYSTICK_ANDROID 1)
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set(SDL_JOYSTICK_ANDROID 1)
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file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c)
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file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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endif()
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@ -1055,7 +1055,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
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CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
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CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
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if(LINUX AND NOT ANDROID)
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if(LINUX AND NOT ANDROID)
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set(SDL_JOYSTICK_LINUX 1)
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set(SDL_JOYSTICK_LINUX 1)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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endif()
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@ -1382,7 +1382,7 @@ elseif(APPLE)
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if(SDL_JOYSTICK)
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if(SDL_JOYSTICK)
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set(SDL_JOYSTICK_IOKIT 1)
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set(SDL_JOYSTICK_IOKIT 1)
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if (IOS)
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if (IOS)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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else()
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else()
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
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endif()
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endif()
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@ -23847,6 +23847,7 @@ $as_echo "#define SDL_JOYSTICK_LINUX 1" >>confdefs.h
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$as_echo "#define SDL_JOYSTICK_ANDROID 1" >>confdefs.h
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$as_echo "#define SDL_JOYSTICK_ANDROID 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
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have_joystick=yes
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have_joystick=yes
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;;
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;;
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esac
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esac
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@ -24244,6 +24245,7 @@ $as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h
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$as_echo "#define SDL_JOYSTICK_MFI 1" >>confdefs.h
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$as_echo "#define SDL_JOYSTICK_MFI 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
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SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
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SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
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have_joystick=yes
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have_joystick=yes
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fi
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fi
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# Set up files for the haptic library
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# Set up files for the haptic library
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@ -3366,6 +3366,7 @@ case "$host" in
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android)
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android)
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AC_DEFINE(SDL_JOYSTICK_ANDROID, 1, [ ])
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AC_DEFINE(SDL_JOYSTICK_ANDROID, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
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have_joystick=yes
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have_joystick=yes
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;;
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;;
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esac
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esac
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@ -3645,6 +3646,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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if test x$enable_joystick = xyes; then
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if test x$enable_joystick = xyes; then
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AC_DEFINE(SDL_JOYSTICK_MFI, 1, [ ])
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AC_DEFINE(SDL_JOYSTICK_MFI, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
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SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
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SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
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have_joystick=yes
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have_joystick=yes
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fi
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fi
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# Set up files for the haptic library
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# Set up files for the haptic library
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