Added stub Steam Controller sources to Android and iOS command line builds

This commit is contained in:
Sam Lantinga 2017-09-22 16:33:34 -07:00
parent 2fd5235145
commit 260db92cbb
3 changed files with 7 additions and 3 deletions

View File

@ -816,7 +816,7 @@ if(ANDROID)
endif() endif()
if(SDL_JOYSTICK) if(SDL_JOYSTICK)
set(SDL_JOYSTICK_ANDROID 1) set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c) file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE) set(HAVE_SDL_JOYSTICK TRUE)
endif() endif()
@ -1055,7 +1055,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only? CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
if(LINUX AND NOT ANDROID) if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1) set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE) set(HAVE_SDL_JOYSTICK TRUE)
endif() endif()
@ -1382,7 +1382,7 @@ elseif(APPLE)
if(SDL_JOYSTICK) if(SDL_JOYSTICK)
set(SDL_JOYSTICK_IOKIT 1) set(SDL_JOYSTICK_IOKIT 1)
if (IOS) if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
else() else()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
endif() endif()

2
configure vendored
View File

@ -23847,6 +23847,7 @@ $as_echo "#define SDL_JOYSTICK_LINUX 1" >>confdefs.h
$as_echo "#define SDL_JOYSTICK_ANDROID 1" >>confdefs.h $as_echo "#define SDL_JOYSTICK_ANDROID 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/android/*.c" SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes have_joystick=yes
;; ;;
esac esac
@ -24244,6 +24245,7 @@ $as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h
$as_echo "#define SDL_JOYSTICK_MFI 1" >>confdefs.h $as_echo "#define SDL_JOYSTICK_MFI 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m" SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes have_joystick=yes
fi fi
# Set up files for the haptic library # Set up files for the haptic library

View File

@ -3366,6 +3366,7 @@ case "$host" in
android) android)
AC_DEFINE(SDL_JOYSTICK_ANDROID, 1, [ ]) AC_DEFINE(SDL_JOYSTICK_ANDROID, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/android/*.c" SOURCES="$SOURCES $srcdir/src/joystick/android/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes have_joystick=yes
;; ;;
esac esac
@ -3645,6 +3646,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_joystick = xyes; then if test x$enable_joystick = xyes; then
AC_DEFINE(SDL_JOYSTICK_MFI, 1, [ ]) AC_DEFINE(SDL_JOYSTICK_MFI, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m" SOURCES="$SOURCES $srcdir/src/joystick/iphoneos/*.m"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes have_joystick=yes
fi fi
# Set up files for the haptic library # Set up files for the haptic library