mirror of https://github.com/encounter/SDL.git
Replaced sqrt() with SDL_sqrt() in test program.
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@ -103,7 +103,7 @@ void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
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float tx,ty;
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float xr;
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for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
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xr = (float)sqrt(r*r - ty*ty);
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xr = (float)SDL_sqrt(r*r - ty*ty);
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if(r > 0) { /* r > 0 ==> filled circle */
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for(tx=-xr+.5f;tx<=xr-.5;tx++) {
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setpix(screen,x+tx,y+ty,c);
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