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fix player one joycon to auto use handheld or detached (#16)
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@ -43,7 +43,7 @@ typedef struct JoystickState
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static JoystickState pad[JOYSTICK_COUNT];
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static HidControllerID pad_id[JOYSTICK_COUNT] = {
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CONTROLLER_HANDHELD, CONTROLLER_PLAYER_2,
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CONTROLLER_P1_AUTO, CONTROLLER_PLAYER_2,
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CONTROLLER_PLAYER_3, CONTROLLER_PLAYER_4,
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CONTROLLER_PLAYER_5, CONTROLLER_PLAYER_6,
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CONTROLLER_PLAYER_7, CONTROLLER_PLAYER_8
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