mirror of
https://github.com/encounter/SDL.git
synced 2025-12-14 15:46:14 +00:00
switch: move to opengles 2 renderer
* switch: move to opengles 2 rendering * switch: remove libglad dependecy * switch: minor cleanup * switch: minor cleanup 2 * switch: use SDL2 EGL video, fix inputs, major cleanup * switch: fix configure flags (static EGL funcs) * switch: update to latest mesa (remove SDL_egl.c hacks) * switch: restore vanilla SDL_egl.c (remove crap) * switch: use RGBA8888 display mode instead of ARGB888 * switch: add "multiple display" mode support
This commit is contained in:
@@ -14,52 +14,110 @@
|
||||
#include <stdio.h>
|
||||
|
||||
#include <switch.h>
|
||||
#include <video/SDL_sysvideo.h>
|
||||
#include "SDL2/SDL.h"
|
||||
|
||||
static SDL_DisplayMode modes[5];
|
||||
|
||||
static int mode_count = 0, current_mode = 0;
|
||||
|
||||
void print_info(SDL_Window *window, SDL_Renderer *renderer)
|
||||
{
|
||||
int w, h;
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
SDL_Log("window size: %i x %i\n", w, h);
|
||||
SDL_GetRendererOutputSize(renderer, &w, &h);
|
||||
SDL_Log("renderer size: %i x %i\n", w, h);
|
||||
|
||||
SDL_GetCurrentDisplayMode(0, &mode);
|
||||
SDL_Log("display mode: %i x %i @ %i bpp (%s)",
|
||||
mode.w, mode.h,
|
||||
SDL_BITSPERPIXEL(mode.format),
|
||||
SDL_GetPixelFormatName(mode.format));
|
||||
}
|
||||
|
||||
void change_mode(SDL_Window *window)
|
||||
{
|
||||
current_mode++;
|
||||
if (current_mode == mode_count) {
|
||||
current_mode = 0;
|
||||
}
|
||||
|
||||
SDL_SetWindowDisplayMode(window, &modes[current_mode]);
|
||||
}
|
||||
|
||||
void draw_rects(SDL_Renderer *renderer, int x, int y)
|
||||
{
|
||||
// R
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
||||
SDL_Rect r = {x, y, 64, 64};
|
||||
SDL_RenderFillRect(renderer, &r);
|
||||
|
||||
// G
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
||||
SDL_Rect g = {x + 64, y, 64, 64};
|
||||
SDL_RenderFillRect(renderer, &g);
|
||||
|
||||
// B
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
|
||||
SDL_Rect b = {x + 128, y, 64, 64};
|
||||
SDL_RenderFillRect(renderer, &b);
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
int done = 0;
|
||||
|
||||
// redirect stdout to emulators
|
||||
consoleDebugInit(debugDevice_SVC);
|
||||
stdout = stderr;
|
||||
int done = 0, x = 0, w, h;
|
||||
|
||||
// mandatory at least on switch, else gfx is not properly closed
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
printf("SDL_Init: %s\n", SDL_GetError());
|
||||
SDL_Log("SDL_Init: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
// create a 800x600 window for demonstration.
|
||||
// if SDL_WINDOW_FULLSCREEN flag is passed, it will be hardware scaled (stretched) to fit screen,
|
||||
// will always be centered and aspect ratio maintained.
|
||||
// maximum window dimension is currently limited to 1280x720
|
||||
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_FULLSCREEN);
|
||||
// create a window (OpenGL always enabled)
|
||||
// available switch SDL2 video modes :
|
||||
// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) (docked only)
|
||||
// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
|
||||
// 960 x 540 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
|
||||
// 800 x 600 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
|
||||
// 640 x 480 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
|
||||
window = SDL_CreateWindow("sdl2_gles2", 0, 0, 640, 480, SDL_WINDOW_FULLSCREEN);
|
||||
if (!window) {
|
||||
printf("SDL_CreateWindow: %s\n", SDL_GetError());
|
||||
SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// switch only support software renderer for now
|
||||
renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_SOFTWARE);
|
||||
// create a renderer (OpenGL ES2)
|
||||
renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
if (!renderer) {
|
||||
printf("SDL_CreateRenderer: %s\n", SDL_GetError());
|
||||
SDL_Log("SDL_CreateRenderer: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// pint some info about display/window/renderer
|
||||
print_info(window, renderer);
|
||||
|
||||
// list available display modes
|
||||
mode_count = SDL_GetNumDisplayModes(0);
|
||||
for (int i = 0; i < mode_count; i++) {
|
||||
SDL_DisplayMode mode;
|
||||
SDL_GetDisplayMode(0, i, &mode);
|
||||
modes[i] = mode;
|
||||
}
|
||||
|
||||
// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
|
||||
// when connected, both joycons are mapped to joystick #0,
|
||||
// when railed, both joycons are mapped to joystick #0,
|
||||
// else joycons are individually mapped to joystick #0, joystick #1, ...
|
||||
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (SDL_JoystickOpen(i) == NULL) {
|
||||
printf("SDL_JoystickOpen: %s\n", SDL_GetError());
|
||||
SDL_Log("SDL_JoystickOpen: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
return -1;
|
||||
}
|
||||
@@ -72,16 +130,21 @@ int main(int argc, char *argv[])
|
||||
switch (event.type) {
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
printf("Joystick %d axis %d value: %d\n",
|
||||
event.jaxis.which,
|
||||
event.jaxis.axis, event.jaxis.value);
|
||||
SDL_Log("Joystick %d axis %d value: %d\n",
|
||||
event.jaxis.which,
|
||||
event.jaxis.axis, event.jaxis.value);
|
||||
break;
|
||||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
printf("Joystick %d button %d down\n",
|
||||
event.jbutton.which, event.jbutton.button);
|
||||
SDL_Log("Joystick %d button %d down\n",
|
||||
event.jbutton.which, event.jbutton.button);
|
||||
// seek for joystick #0 down (A)
|
||||
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52
|
||||
if (event.jbutton.which == 0 && event.jbutton.button == 0) {
|
||||
change_mode(window);
|
||||
print_info(window, renderer);
|
||||
}
|
||||
// seek for joystick #0 down (B)
|
||||
// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L51
|
||||
if (event.jbutton.which == 0 && event.jbutton.button == 1) {
|
||||
done = 1;
|
||||
}
|
||||
@@ -92,35 +155,68 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 100; i++) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
// Fill renderer bounds
|
||||
SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255);
|
||||
SDL_GetRendererOutputSize(renderer, &w, &h);
|
||||
SDL_Rect f = {0, 0, w, h};
|
||||
SDL_RenderFillRect(renderer, &f);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
|
||||
SDL_Rect bg = {0, 0, window->w, window->h};
|
||||
SDL_RenderFillRect(renderer, &bg);
|
||||
|
||||
// R
|
||||
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
||||
SDL_Rect r = {0, 0, 64, 64};
|
||||
SDL_RenderFillRect(renderer, &r);
|
||||
|
||||
// G
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
||||
SDL_Rect g = {64, 0, 64, 64};
|
||||
SDL_RenderFillRect(renderer, &g);
|
||||
|
||||
// B
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
|
||||
SDL_Rect b = {128, 0, 64, 64};
|
||||
SDL_RenderFillRect(renderer, &b);
|
||||
}
|
||||
draw_rects(renderer, x, 0);
|
||||
draw_rects(renderer, x, h - 64);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
x++;
|
||||
if (x > w - 192) {
|
||||
x = 0;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// nxlink support
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
static int s_nxlinkSock = -1;
|
||||
|
||||
static void initNxLink()
|
||||
{
|
||||
if (R_FAILED(socketInitializeDefault()))
|
||||
return;
|
||||
|
||||
s_nxlinkSock = nxlinkStdio();
|
||||
if (s_nxlinkSock >= 0)
|
||||
printf("printf output now goes to nxlink server\n");
|
||||
else
|
||||
socketExit();
|
||||
}
|
||||
|
||||
static void deinitNxLink()
|
||||
{
|
||||
if (s_nxlinkSock >= 0) {
|
||||
close(s_nxlinkSock);
|
||||
socketExit();
|
||||
s_nxlinkSock = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void userAppInit()
|
||||
{
|
||||
initNxLink();
|
||||
}
|
||||
|
||||
void userAppExit()
|
||||
{
|
||||
deinitNxLink();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user