Implemented SDL_GetHintBoolean() to make it easier to check boolean hints

This commit is contained in:
Sam Lantinga 2016-10-07 23:40:44 -07:00
parent 92d700f199
commit 27d4f09929
26 changed files with 68 additions and 136 deletions

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@ -738,6 +738,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
*/
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
/**
* \brief Get a hint
*
* \return The boolean value of a hint variable.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
/**
* \brief Add a function to watch a particular hint
*

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@ -118,6 +118,19 @@ SDL_GetHint(const char *name)
return env;
}
SDL_bool
SDL_GetHintBoolean(const char *name, SDL_bool default_value)
{
const char *hint = SDL_GetHint(name);
if (!hint) {
return default_value;
}
if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
return SDL_FALSE;
}
return SDL_TRUE;
}
void
SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
{

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@ -822,11 +822,8 @@ static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args)
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
const char *hint = SDL_GetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON);
if (hint) {
if (*hint == '1') {
args->Handled = true;
}
if (SDL_GetHintBoolean(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, SDL_FALSE)) {
args->Handled = true;
}
}
@ -854,3 +851,5 @@ void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Inp
*/
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

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@ -611,3 +611,4 @@
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL

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@ -643,3 +643,4 @@ SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c)
SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormatFrom,(void *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)

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@ -564,21 +564,11 @@ SDL_WarpMouseGlobal(int x, int y)
static SDL_bool
ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
{
const char *hint;
if (!mouse->SetRelativeMouseMode) {
return SDL_TRUE;
}
hint = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP);
if (hint) {
if (*hint == '0') {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
}
return SDL_FALSE;
return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
}
int

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@ -91,9 +91,7 @@ SDL_QuitInit_Internal(void)
int
SDL_QuitInit(void)
{
const char *hint = SDL_GetHint(SDL_HINT_NO_SIGNAL_HANDLERS);
disable_signals = hint && (SDL_atoi(hint) == 1);
if (!disable_signals) {
if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
return SDL_QuitInit_Internal();
}
return 0;

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@ -44,8 +44,7 @@ static SDL_bool loaded_xinput = SDL_FALSE;
int
SDL_XINPUT_HapticInit(void)
{
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
if (!env || SDL_atoi(env)) {
if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) {
loaded_xinput = (WIN_LoadXInputDLL() == 0);
}

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@ -352,11 +352,9 @@ Android_RemoveJoystick(int device_id)
int
SDL_SYS_JoystickInit(void)
{
const char *hint;
SDL_SYS_JoystickDetect();
hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
if (!hint || SDL_atoi(hint)) {
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
}

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@ -127,13 +127,11 @@ SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *contr
}
#if TARGET_OS_TV
else if (controller.microGamepad) {
const char *hint = SDL_GetHint(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION);
device->naxes = 2; /* treat the touch surface as two axes */
device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
device->nbuttons = 3; /* AX, pause button */
controller.microGamepad.allowsRotation = (hint != NULL && *hint != '0');
controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
}
#endif /* TARGET_OS_TV */
@ -279,8 +277,7 @@ SDL_SYS_JoystickInit(void)
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#if !TARGET_OS_TV
const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
if (!hint || SDL_atoi(hint)) {
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
SDL_SYS_AddJoystickDevice(nil, SDL_TRUE);
}

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@ -40,8 +40,7 @@ SDL_XInputUseOldJoystickMapping()
{
static int s_XInputUseOldJoystickMapping = -1;
if (s_XInputUseOldJoystickMapping < 0) {
const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
}
return (s_XInputUseOldJoystickMapping > 0);
}
@ -54,10 +53,7 @@ SDL_bool SDL_XINPUT_Enabled(void)
int
SDL_XINPUT_JoystickInit(void)
{
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
if (env && !SDL_atoi(env)) {
s_bXInputEnabled = SDL_FALSE;
}
s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
s_bXInputEnabled = SDL_FALSE; /* oh well. */

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@ -234,12 +234,11 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
return NULL;
}
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
if (hint) {
if (*hint == '0') {
flags &= ~SDL_RENDERER_PRESENTVSYNC;
} else {
if (SDL_GetHint(SDL_HINT_RENDER_VSYNC)) {
if (SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE)) {
flags |= SDL_RENDERER_PRESENTVSYNC;
} else {
flags &= ~SDL_RENDERER_PRESENTVSYNC;
}
}

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@ -512,7 +512,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
D3D_RenderData *data;
SDL_SysWMinfo windowinfo;
HRESULT result;
const char *hint;
D3DPRESENT_PARAMETERS pparams;
IDirect3DSwapChain9 *chain;
D3DCAPS9 caps;
@ -607,8 +606,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
if (hint && SDL_atoi(hint)) {
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
device_flags |= D3DCREATE_MULTITHREADED;
}

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@ -1000,7 +1000,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
IDXGIDevice1 *dxgiDevice = NULL;
HRESULT result = S_OK;
UINT creationFlags;
const char *hint;
/* This array defines the set of DirectX hardware feature levels this app will support.
* Note the ordering should be preserved.
@ -1078,8 +1077,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
/* Make sure Direct3D's debugging feature gets used, if the app requests it. */
hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
if (hint && SDL_atoi(hint) > 0) {
if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) {
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
}

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@ -390,7 +390,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GL_RenderData *data;
const char *hint;
GLint value;
Uint32 window_flags;
int profile_mask = 0, major = 0, minor = 0;
@ -528,8 +527,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
}
/* Check for shader support */
hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS);
if (!hint || *hint != '0') {
if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) {
data->shaders = GL_CreateShaderContext();
}
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",

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@ -171,8 +171,7 @@ SDL_SYS_SetupThread(const char *name)
THREADNAME_INFO inf;
/* C# and friends will try to catch this Exception, let's avoid it. */
const char *hint = SDL_GetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING);
if (hint && *hint == '1') {
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, SDL_FALSE)) {
return;
}

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@ -556,10 +556,7 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst)
}
if (save32bit) {
const char *hint = SDL_GetHint(SDL_HINT_BMP_SAVE_LEGACY_FORMAT);
if (hint != NULL && (hint[0] == '1' && hint[1] == 0)) {
saveLegacyBMP = SDL_TRUE;
}
saveLegacyBMP = SDL_GetHintBoolean(SDL_HINT_BMP_SAVE_LEGACY_FORMAT, SDL_FALSE);
}
if (surface && (SDL_LockSurface(surface) == 0)) {

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@ -181,7 +181,7 @@ ShouldUseTextureFramebuffer()
/* See if the user or application wants a specific behavior */
hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
if (hint) {
if (*hint == '0') {
if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
return SDL_FALSE;
} else {
return SDL_TRUE;
@ -258,6 +258,8 @@ SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * f
/* Check to see if there's a specific driver requested */
if (hint && *hint != '0' && *hint != '1' &&
SDL_strcasecmp(hint, "true") != 0 &&
SDL_strcasecmp(hint, "false") != 0 &&
SDL_strcasecmp(hint, "software") != 0) {
for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
SDL_RendererInfo info;
@ -447,10 +449,8 @@ int
SDL_VideoInit(const char *driver_name)
{
SDL_VideoDevice *video;
const char *hint;
int index;
int i;
SDL_bool allow_screensaver;
/* Check to make sure we don't overwrite '_this' */
if (_this != NULL) {
@ -538,13 +538,7 @@ SDL_VideoInit(const char *driver_name)
joystick, or passively watching a movie. Things that use SDL but
function more like a normal desktop app should explicitly reenable the
screensaver. */
hint = SDL_GetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER);
if (hint) {
allow_screensaver = SDL_atoi(hint) ? SDL_TRUE : SDL_FALSE;
} else {
allow_screensaver = SDL_FALSE;
}
if (!allow_screensaver) {
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_FALSE)) {
SDL_DisableScreenSaver();
}
@ -1336,7 +1330,6 @@ SDL_Window *
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
SDL_Window *window;
const char *hint;
if (!_this) {
/* Initialize the video system if needed */
@ -1384,8 +1377,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
* SDL_WINDOW_ALLOW_HIGHDPI flag.
*/
if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
hint = SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED);
if (hint && SDL_atoi(hint) > 0) {
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_FALSE)) {
flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
}
}
@ -2509,8 +2501,6 @@ SDL_OnWindowFocusGained(SDL_Window * window)
static SDL_bool
ShouldMinimizeOnFocusLoss(SDL_Window * window)
{
const char *hint;
if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
return SDL_FALSE;
}
@ -2521,16 +2511,7 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
}
#endif
hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
if (hint) {
if (*hint == '0') {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
}
return SDL_TRUE;
return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
}
void
@ -3779,15 +3760,7 @@ SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, S
SDL_bool
SDL_ShouldAllowTopmost(void)
{
const char *hint = SDL_GetHint(SDL_HINT_ALLOW_TOPMOST);
if (hint) {
if (*hint == '0') {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
}
return SDL_TRUE;
return SDL_GetHintBoolean(SDL_HINT_ALLOW_TOPMOST, SDL_TRUE);
}
int

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@ -348,8 +348,7 @@ Cocoa_RegisterApp(void)
[SDLApplication sharedApplication];
SDL_assert(NSApp != nil);
const char *hint = SDL_GetHint(SDL_HINT_MAC_BACKGROUND_APP);
if (!hint || *hint == '0') {
if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) {
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp activateIgnoringOtherApps:YES];
}

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@ -150,8 +150,7 @@ Cocoa_VideoInit(_THIS)
Cocoa_InitKeyboard(_this);
Cocoa_InitMouse(_this);
const char *hint = SDL_GetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES);
data->allow_spaces = ( (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && (!hint || (*hint != '0')) );
data->allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE));
/* The IOPM assertion API can disable the screensaver as of 10.7. */
data->screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;

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@ -211,8 +211,7 @@ ScheduleContextUpdates(SDL_WindowData *data)
static int
GetHintCtrlClickEmulateRightClick()
{
const char *hint = SDL_GetHint( SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK );
return hint != NULL && *hint != '0';
return SDL_GetHintBoolean(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, SDL_FALSE);
}
static NSUInteger
@ -1118,12 +1117,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
{
const char *hint = SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH);
if (!hint) {
/* Check older hint for backwards compatibility */
hint = SDL_GetHint("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH");
if (SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)) {
return SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
} else {
return SDL_GetHintBoolean("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH", SDL_FALSE);
}
return hint && *hint != '0';
}
@end

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@ -158,7 +158,7 @@ UIKit_SuspendScreenSaver(_THIS)
@autoreleasepool {
/* Ignore ScreenSaver API calls if the idle timer hint has been set. */
/* FIXME: The idle timer hint should be deprecated for SDL 2.1. */
if (SDL_GetHint(SDL_HINT_IDLE_TIMER_DISABLED) == NULL) {
if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) {
UIApplication *app = [UIApplication sharedApplication];
/* Prevent the display from dimming and going to sleep. */

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@ -201,8 +201,7 @@ WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
static SDL_bool
WIN_ShouldIgnoreFocusClick()
{
const char *hint = SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH);
return (!hint || (*hint == '0')) ? SDL_TRUE : SDL_FALSE;
return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
}
void
@ -340,17 +339,7 @@ WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
static SDL_bool
ShouldGenerateWindowCloseOnAltF4(void)
{
const char *hint;
hint = SDL_GetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4);
if (hint) {
if (*hint == '0') {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
return SDL_TRUE;
return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
}
LRESULT CALLBACK

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@ -1035,8 +1035,7 @@ X11_DispatchEvent(_THIS)
if (data->last_focus_event_time) {
const int X11_FOCUS_CLICK_TIMEOUT = 10;
if (!SDL_TICKS_PASSED(SDL_GetTicks(), data->last_focus_event_time + X11_FOCUS_CLICK_TIMEOUT)) {
const char *hint = SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH);
ignore_click = (!hint || *hint == '0');
ignore_click = !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
}
data->last_focus_event_time = 0;
}

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@ -157,14 +157,12 @@ CheckXinerama(Display * display, int *major, int *minor)
{
int event_base = 0;
int error_base = 0;
const char *env;
/* Default the extension not available */
*major = *minor = 0;
/* Allow environment override */
env = SDL_GetHint(SDL_HINT_VIDEO_X11_XINERAMA);
if (env && !SDL_atoi(env)) {
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XINERAMA, SDL_TRUE)) {
#ifdef X11MODES_DEBUG
printf("Xinerama disabled due to hint\n");
#endif
@ -213,22 +211,19 @@ X11_XineramaFailed(Display * d, XErrorEvent * e)
static SDL_bool
CheckXRandR(Display * display, int *major, int *minor)
{
const char *env;
/* Default the extension not available */
*major = *minor = 0;
/* Allow environment override */
env = SDL_GetHint(SDL_HINT_VIDEO_X11_XRANDR);
#ifdef XRANDR_DISABLED_BY_DEFAULT
if (!env || !SDL_atoi(env)) {
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_FALSE)) {
#ifdef X11MODES_DEBUG
printf("XRandR disabled by default due to window manager issues\n");
#endif
return SDL_FALSE;
}
#else
if (env && !SDL_atoi(env)) {
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_TRUE)) {
#ifdef X11MODES_DEBUG
printf("XRandR disabled due to hint\n");
#endif
@ -507,14 +502,11 @@ X11_InitModes_XRandR(_THIS)
static SDL_bool
CheckVidMode(Display * display, int *major, int *minor)
{
const char *env;
/* Default the extension not available */
*major = *minor = 0;
/* Allow environment override */
env = SDL_GetHint(SDL_HINT_VIDEO_X11_XVIDMODE);
if (env && !SDL_atoi(env)) {
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XVIDMODE, SDL_TRUE)) {
#ifdef X11MODES_DEBUG
printf("XVidMode disabled due to hint\n");
#endif
@ -622,8 +614,7 @@ X11_InitModes(_THIS)
we sort out the ramifications of removing XVidMode support outright.
This block should be removed with the XVidMode support. */
{
const char *env = SDL_GetHint("SDL_VIDEO_X11_REQUIRE_XRANDR");
if (env && SDL_atoi(env)) {
if (SDL_GetHintBoolean("SDL_VIDEO_X11_REQUIRE_XRANDR", SDL_FALSE)) {
#if SDL_VIDEO_DRIVER_X11_XRANDR
return SDL_SetError("XRandR support is required but not available");
#else

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@ -576,14 +576,12 @@ X11_CreateWindow(_THIS, SDL_Window * window)
{
Atom protocols[3];
int proto_count = 0;
const char *ping_hint;
protocols[proto_count++] = data->WM_DELETE_WINDOW; /* Allow window to be deleted by the WM */
protocols[proto_count++] = data->WM_TAKE_FOCUS; /* Since we will want to set input focus explicitly */
ping_hint = SDL_GetHint(SDL_HINT_VIDEO_X11_NET_WM_PING);
/* Default to using ping if there is no hint */
if (!ping_hint || SDL_atoi(ping_hint)) {
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_NET_WM_PING, SDL_TRUE)) {
protocols[proto_count++] = data->_NET_WM_PING; /* Respond so WM knows we're alive */
}
@ -1477,7 +1475,6 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
Display *display = data->videodata->display;
SDL_bool oldstyle_fullscreen;
SDL_bool grab_keyboard;
const char *hint;
/* ICCCM2.0-compliant window managers can handle fullscreen windows
If we're using XVidMode to change resolution we need to confine
@ -1501,8 +1498,7 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
X11_XRaiseWindow(display, data->xwindow);
/* Now grab the keyboard */
hint = SDL_GetHint(SDL_HINT_GRAB_KEYBOARD);
if (hint && SDL_atoi(hint)) {
if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
grab_keyboard = SDL_TRUE;
} else {
/* We need to do this with the old style override_redirect