mirror of https://github.com/encounter/SDL.git
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
This commit is contained in:
parent
92d700f199
commit
27d4f09929
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@ -738,6 +738,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
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*/
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extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
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/**
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* \brief Get a hint
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*
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* \return The boolean value of a hint variable.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
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/**
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* \brief Add a function to watch a particular hint
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*
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@ -118,6 +118,19 @@ SDL_GetHint(const char *name)
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return env;
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}
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SDL_bool
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SDL_GetHintBoolean(const char *name, SDL_bool default_value)
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{
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const char *hint = SDL_GetHint(name);
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if (!hint) {
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return default_value;
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}
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if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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void
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SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
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{
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@ -822,11 +822,8 @@ static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args)
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
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const char *hint = SDL_GetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON);
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if (hint) {
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if (*hint == '1') {
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args->Handled = true;
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}
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if (SDL_GetHintBoolean(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, SDL_FALSE)) {
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args->Handled = true;
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}
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}
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@ -854,3 +851,5 @@ void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Inp
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*/
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@ -611,3 +611,4 @@
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#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
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#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
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#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
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#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
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@ -643,3 +643,4 @@ SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c)
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SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormatFrom,(void *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
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@ -564,21 +564,11 @@ SDL_WarpMouseGlobal(int x, int y)
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static SDL_bool
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ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
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{
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const char *hint;
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if (!mouse->SetRelativeMouseMode) {
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return SDL_TRUE;
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}
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hint = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP);
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if (hint) {
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if (*hint == '0') {
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return SDL_FALSE;
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} else {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
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}
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int
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@ -91,9 +91,7 @@ SDL_QuitInit_Internal(void)
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int
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SDL_QuitInit(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_NO_SIGNAL_HANDLERS);
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disable_signals = hint && (SDL_atoi(hint) == 1);
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if (!disable_signals) {
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if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
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return SDL_QuitInit_Internal();
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}
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return 0;
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@ -44,8 +44,7 @@ static SDL_bool loaded_xinput = SDL_FALSE;
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int
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SDL_XINPUT_HapticInit(void)
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{
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const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
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if (!env || SDL_atoi(env)) {
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if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) {
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loaded_xinput = (WIN_LoadXInputDLL() == 0);
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}
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@ -352,11 +352,9 @@ Android_RemoveJoystick(int device_id)
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int
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SDL_SYS_JoystickInit(void)
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{
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const char *hint;
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SDL_SYS_JoystickDetect();
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hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
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if (!hint || SDL_atoi(hint)) {
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if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
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/* Default behavior, accelerometer as joystick */
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Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
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}
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@ -127,13 +127,11 @@ SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *contr
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}
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#if TARGET_OS_TV
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else if (controller.microGamepad) {
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const char *hint = SDL_GetHint(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION);
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device->naxes = 2; /* treat the touch surface as two axes */
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device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
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device->nbuttons = 3; /* AX, pause button */
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controller.microGamepad.allowsRotation = (hint != NULL && *hint != '0');
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controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
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}
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#endif /* TARGET_OS_TV */
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@ -279,8 +277,7 @@ SDL_SYS_JoystickInit(void)
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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#if !TARGET_OS_TV
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const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK);
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if (!hint || SDL_atoi(hint)) {
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if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
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/* Default behavior, accelerometer as joystick */
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SDL_SYS_AddJoystickDevice(nil, SDL_TRUE);
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}
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@ -40,8 +40,7 @@ SDL_XInputUseOldJoystickMapping()
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{
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static int s_XInputUseOldJoystickMapping = -1;
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if (s_XInputUseOldJoystickMapping < 0) {
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const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
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s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
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s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE);
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}
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return (s_XInputUseOldJoystickMapping > 0);
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}
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@ -54,10 +53,7 @@ SDL_bool SDL_XINPUT_Enabled(void)
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int
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SDL_XINPUT_JoystickInit(void)
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{
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const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
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if (env && !SDL_atoi(env)) {
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s_bXInputEnabled = SDL_FALSE;
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}
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s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
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if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
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s_bXInputEnabled = SDL_FALSE; /* oh well. */
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@ -234,12 +234,11 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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return NULL;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
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if (hint) {
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if (*hint == '0') {
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flags &= ~SDL_RENDERER_PRESENTVSYNC;
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} else {
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if (SDL_GetHint(SDL_HINT_RENDER_VSYNC)) {
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if (SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE)) {
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flags |= SDL_RENDERER_PRESENTVSYNC;
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} else {
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flags &= ~SDL_RENDERER_PRESENTVSYNC;
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}
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}
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@ -512,7 +512,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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D3D_RenderData *data;
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SDL_SysWMinfo windowinfo;
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HRESULT result;
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const char *hint;
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D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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@ -607,8 +606,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
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if (hint && SDL_atoi(hint)) {
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if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
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device_flags |= D3DCREATE_MULTITHREADED;
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}
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@ -1000,7 +1000,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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IDXGIDevice1 *dxgiDevice = NULL;
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HRESULT result = S_OK;
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UINT creationFlags;
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const char *hint;
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/* This array defines the set of DirectX hardware feature levels this app will support.
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* Note the ordering should be preserved.
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creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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/* Make sure Direct3D's debugging feature gets used, if the app requests it. */
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hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
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if (hint && SDL_atoi(hint) > 0) {
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if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) {
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creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
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}
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@ -390,7 +390,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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GL_RenderData *data;
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const char *hint;
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GLint value;
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Uint32 window_flags;
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int profile_mask = 0, major = 0, minor = 0;
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}
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/* Check for shader support */
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hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS);
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if (!hint || *hint != '0') {
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if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) {
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data->shaders = GL_CreateShaderContext();
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
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@ -171,8 +171,7 @@ SDL_SYS_SetupThread(const char *name)
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THREADNAME_INFO inf;
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/* C# and friends will try to catch this Exception, let's avoid it. */
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const char *hint = SDL_GetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING);
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if (hint && *hint == '1') {
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if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, SDL_FALSE)) {
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return;
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}
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@ -556,10 +556,7 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst)
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}
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if (save32bit) {
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const char *hint = SDL_GetHint(SDL_HINT_BMP_SAVE_LEGACY_FORMAT);
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if (hint != NULL && (hint[0] == '1' && hint[1] == 0)) {
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saveLegacyBMP = SDL_TRUE;
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}
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saveLegacyBMP = SDL_GetHintBoolean(SDL_HINT_BMP_SAVE_LEGACY_FORMAT, SDL_FALSE);
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}
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if (surface && (SDL_LockSurface(surface) == 0)) {
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@ -181,7 +181,7 @@ ShouldUseTextureFramebuffer()
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/* See if the user or application wants a specific behavior */
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hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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if (hint) {
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if (*hint == '0') {
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if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
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return SDL_FALSE;
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} else {
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return SDL_TRUE;
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@ -258,6 +258,8 @@ SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * f
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/* Check to see if there's a specific driver requested */
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if (hint && *hint != '0' && *hint != '1' &&
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SDL_strcasecmp(hint, "true") != 0 &&
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SDL_strcasecmp(hint, "false") != 0 &&
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SDL_strcasecmp(hint, "software") != 0) {
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for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
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SDL_RendererInfo info;
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SDL_VideoInit(const char *driver_name)
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{
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SDL_VideoDevice *video;
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const char *hint;
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int index;
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int i;
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SDL_bool allow_screensaver;
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/* Check to make sure we don't overwrite '_this' */
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if (_this != NULL) {
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@ -538,13 +538,7 @@ SDL_VideoInit(const char *driver_name)
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joystick, or passively watching a movie. Things that use SDL but
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function more like a normal desktop app should explicitly reenable the
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screensaver. */
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hint = SDL_GetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER);
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if (hint) {
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allow_screensaver = SDL_atoi(hint) ? SDL_TRUE : SDL_FALSE;
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} else {
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allow_screensaver = SDL_FALSE;
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}
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if (!allow_screensaver) {
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if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_FALSE)) {
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SDL_DisableScreenSaver();
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}
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@ -1336,7 +1330,6 @@ SDL_Window *
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SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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{
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SDL_Window *window;
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const char *hint;
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if (!_this) {
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/* Initialize the video system if needed */
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@ -1384,8 +1377,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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* SDL_WINDOW_ALLOW_HIGHDPI flag.
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*/
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if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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hint = SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED);
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if (hint && SDL_atoi(hint) > 0) {
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_FALSE)) {
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flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
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}
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}
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@ -2509,8 +2501,6 @@ SDL_OnWindowFocusGained(SDL_Window * window)
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static SDL_bool
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ShouldMinimizeOnFocusLoss(SDL_Window * window)
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{
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const char *hint;
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if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
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return SDL_FALSE;
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}
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@ -2521,16 +2511,7 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
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}
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#endif
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hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
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if (hint) {
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if (*hint == '0') {
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return SDL_FALSE;
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} else {
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return SDL_TRUE;
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}
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}
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return SDL_TRUE;
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return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
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}
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void
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@ -3779,15 +3760,7 @@ SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, S
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SDL_bool
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SDL_ShouldAllowTopmost(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_ALLOW_TOPMOST);
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if (hint) {
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if (*hint == '0') {
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return SDL_FALSE;
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} else {
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return SDL_TRUE;
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}
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}
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return SDL_TRUE;
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return SDL_GetHintBoolean(SDL_HINT_ALLOW_TOPMOST, SDL_TRUE);
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}
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int
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@ -348,8 +348,7 @@ Cocoa_RegisterApp(void)
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[SDLApplication sharedApplication];
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SDL_assert(NSApp != nil);
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const char *hint = SDL_GetHint(SDL_HINT_MAC_BACKGROUND_APP);
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if (!hint || *hint == '0') {
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if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) {
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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[NSApp activateIgnoringOtherApps:YES];
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}
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@ -150,8 +150,7 @@ Cocoa_VideoInit(_THIS)
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Cocoa_InitKeyboard(_this);
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Cocoa_InitMouse(_this);
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const char *hint = SDL_GetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES);
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data->allow_spaces = ( (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && (!hint || (*hint != '0')) );
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data->allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE));
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/* The IOPM assertion API can disable the screensaver as of 10.7. */
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data->screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;
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@ -211,8 +211,7 @@ ScheduleContextUpdates(SDL_WindowData *data)
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static int
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GetHintCtrlClickEmulateRightClick()
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{
|
||||
const char *hint = SDL_GetHint( SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK );
|
||||
return hint != NULL && *hint != '0';
|
||||
return SDL_GetHintBoolean(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, SDL_FALSE);
|
||||
}
|
||||
|
||||
static NSUInteger
|
||||
|
@ -1118,12 +1117,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
|
|||
|
||||
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
|
||||
{
|
||||
const char *hint = SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH);
|
||||
if (!hint) {
|
||||
/* Check older hint for backwards compatibility */
|
||||
hint = SDL_GetHint("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH");
|
||||
if (SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)) {
|
||||
return SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
|
||||
} else {
|
||||
return SDL_GetHintBoolean("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH", SDL_FALSE);
|
||||
}
|
||||
return hint && *hint != '0';
|
||||
}
|
||||
@end
|
||||
|
||||
|
|
|
@ -158,7 +158,7 @@ UIKit_SuspendScreenSaver(_THIS)
|
|||
@autoreleasepool {
|
||||
/* Ignore ScreenSaver API calls if the idle timer hint has been set. */
|
||||
/* FIXME: The idle timer hint should be deprecated for SDL 2.1. */
|
||||
if (SDL_GetHint(SDL_HINT_IDLE_TIMER_DISABLED) == NULL) {
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) {
|
||||
UIApplication *app = [UIApplication sharedApplication];
|
||||
|
||||
/* Prevent the display from dimming and going to sleep. */
|
||||
|
|
|
@ -201,8 +201,7 @@ WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
|
|||
static SDL_bool
|
||||
WIN_ShouldIgnoreFocusClick()
|
||||
{
|
||||
const char *hint = SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH);
|
||||
return (!hint || (*hint == '0')) ? SDL_TRUE : SDL_FALSE;
|
||||
return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -340,17 +339,7 @@ WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
|
|||
static SDL_bool
|
||||
ShouldGenerateWindowCloseOnAltF4(void)
|
||||
{
|
||||
const char *hint;
|
||||
|
||||
hint = SDL_GetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4);
|
||||
if (hint) {
|
||||
if (*hint == '0') {
|
||||
return SDL_TRUE;
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
return SDL_TRUE;
|
||||
return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
|
||||
}
|
||||
|
||||
LRESULT CALLBACK
|
||||
|
|
|
@ -1035,8 +1035,7 @@ X11_DispatchEvent(_THIS)
|
|||
if (data->last_focus_event_time) {
|
||||
const int X11_FOCUS_CLICK_TIMEOUT = 10;
|
||||
if (!SDL_TICKS_PASSED(SDL_GetTicks(), data->last_focus_event_time + X11_FOCUS_CLICK_TIMEOUT)) {
|
||||
const char *hint = SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH);
|
||||
ignore_click = (!hint || *hint == '0');
|
||||
ignore_click = !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
|
||||
}
|
||||
data->last_focus_event_time = 0;
|
||||
}
|
||||
|
|
|
@ -157,14 +157,12 @@ CheckXinerama(Display * display, int *major, int *minor)
|
|||
{
|
||||
int event_base = 0;
|
||||
int error_base = 0;
|
||||
const char *env;
|
||||
|
||||
/* Default the extension not available */
|
||||
*major = *minor = 0;
|
||||
|
||||
/* Allow environment override */
|
||||
env = SDL_GetHint(SDL_HINT_VIDEO_X11_XINERAMA);
|
||||
if (env && !SDL_atoi(env)) {
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XINERAMA, SDL_TRUE)) {
|
||||
#ifdef X11MODES_DEBUG
|
||||
printf("Xinerama disabled due to hint\n");
|
||||
#endif
|
||||
|
@ -213,22 +211,19 @@ X11_XineramaFailed(Display * d, XErrorEvent * e)
|
|||
static SDL_bool
|
||||
CheckXRandR(Display * display, int *major, int *minor)
|
||||
{
|
||||
const char *env;
|
||||
|
||||
/* Default the extension not available */
|
||||
*major = *minor = 0;
|
||||
|
||||
/* Allow environment override */
|
||||
env = SDL_GetHint(SDL_HINT_VIDEO_X11_XRANDR);
|
||||
#ifdef XRANDR_DISABLED_BY_DEFAULT
|
||||
if (!env || !SDL_atoi(env)) {
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_FALSE)) {
|
||||
#ifdef X11MODES_DEBUG
|
||||
printf("XRandR disabled by default due to window manager issues\n");
|
||||
#endif
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#else
|
||||
if (env && !SDL_atoi(env)) {
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_TRUE)) {
|
||||
#ifdef X11MODES_DEBUG
|
||||
printf("XRandR disabled due to hint\n");
|
||||
#endif
|
||||
|
@ -507,14 +502,11 @@ X11_InitModes_XRandR(_THIS)
|
|||
static SDL_bool
|
||||
CheckVidMode(Display * display, int *major, int *minor)
|
||||
{
|
||||
const char *env;
|
||||
|
||||
/* Default the extension not available */
|
||||
*major = *minor = 0;
|
||||
|
||||
/* Allow environment override */
|
||||
env = SDL_GetHint(SDL_HINT_VIDEO_X11_XVIDMODE);
|
||||
if (env && !SDL_atoi(env)) {
|
||||
if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XVIDMODE, SDL_TRUE)) {
|
||||
#ifdef X11MODES_DEBUG
|
||||
printf("XVidMode disabled due to hint\n");
|
||||
#endif
|
||||
|
@ -622,8 +614,7 @@ X11_InitModes(_THIS)
|
|||
we sort out the ramifications of removing XVidMode support outright.
|
||||
This block should be removed with the XVidMode support. */
|
||||
{
|
||||
const char *env = SDL_GetHint("SDL_VIDEO_X11_REQUIRE_XRANDR");
|
||||
if (env && SDL_atoi(env)) {
|
||||
if (SDL_GetHintBoolean("SDL_VIDEO_X11_REQUIRE_XRANDR", SDL_FALSE)) {
|
||||
#if SDL_VIDEO_DRIVER_X11_XRANDR
|
||||
return SDL_SetError("XRandR support is required but not available");
|
||||
#else
|
||||
|
|
|
@ -576,14 +576,12 @@ X11_CreateWindow(_THIS, SDL_Window * window)
|
|||
{
|
||||
Atom protocols[3];
|
||||
int proto_count = 0;
|
||||
const char *ping_hint;
|
||||
|
||||
protocols[proto_count++] = data->WM_DELETE_WINDOW; /* Allow window to be deleted by the WM */
|
||||
protocols[proto_count++] = data->WM_TAKE_FOCUS; /* Since we will want to set input focus explicitly */
|
||||
|
||||
ping_hint = SDL_GetHint(SDL_HINT_VIDEO_X11_NET_WM_PING);
|
||||
/* Default to using ping if there is no hint */
|
||||
if (!ping_hint || SDL_atoi(ping_hint)) {
|
||||
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_NET_WM_PING, SDL_TRUE)) {
|
||||
protocols[proto_count++] = data->_NET_WM_PING; /* Respond so WM knows we're alive */
|
||||
}
|
||||
|
||||
|
@ -1477,7 +1475,6 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
|
|||
Display *display = data->videodata->display;
|
||||
SDL_bool oldstyle_fullscreen;
|
||||
SDL_bool grab_keyboard;
|
||||
const char *hint;
|
||||
|
||||
/* ICCCM2.0-compliant window managers can handle fullscreen windows
|
||||
If we're using XVidMode to change resolution we need to confine
|
||||
|
@ -1501,8 +1498,7 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
|
|||
X11_XRaiseWindow(display, data->xwindow);
|
||||
|
||||
/* Now grab the keyboard */
|
||||
hint = SDL_GetHint(SDL_HINT_GRAB_KEYBOARD);
|
||||
if (hint && SDL_atoi(hint)) {
|
||||
if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
|
||||
grab_keyboard = SDL_TRUE;
|
||||
} else {
|
||||
/* We need to do this with the old style override_redirect
|
||||
|
|
Loading…
Reference in New Issue