mirror of https://github.com/encounter/SDL.git
testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED
Fixes bug with viewport not updating when moving window between monitors with different scale factors on Windows (this should also fix the same issue on other OS'es, though untested)
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@ -454,7 +454,7 @@ void loop()
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switch (event.type) {
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switch (event.type) {
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case SDL_WINDOWEVENT:
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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switch (event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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for (i = 0; i < state->num_windows; ++i) {
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for (i = 0; i < state->num_windows; ++i) {
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if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
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if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
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int w, h;
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int w, h;
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