Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.

This commit is contained in:
Sam Lantinga 2014-03-10 18:45:07 -07:00
parent e8eb142748
commit 28398109a1
2 changed files with 21 additions and 6 deletions

View File

@ -2563,10 +2563,10 @@ SDL_GL_ResetAttributes()
_this->gl_config.multisamplesamples = 0;
_this->gl_config.retained_backing = 1;
_this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
#if SDL_VIDEO_OPENGL
_this->gl_config.major_version = 1;
_this->gl_config.minor_version = 2;
_this->gl_config.profile_mask = 0;
#if SDL_VIDEO_OPENGL
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 1;
#elif SDL_VIDEO_OPENGL_ES2
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;

View File

@ -162,7 +162,9 @@ SDL_GLContext
Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
/*
const GLubyte *(APIENTRY * glGetStringFunc)(GLenum) = NULL;
*/
NSAutoreleasePool *pool;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
@ -249,7 +251,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
SDL_SetError ("Failed creating OpenGL pixel format");
SDL_SetError("Failed creating OpenGL pixel format");
[pool release];
return NULL;
}
@ -263,7 +265,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
[fmt release];
if (context == nil) {
SDL_SetError ("Failed creating OpenGL context");
SDL_SetError("Failed creating OpenGL context");
[pool release];
return NULL;
}
@ -272,10 +274,22 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
Cocoa_GL_DeleteContext(_this, context);
SDL_SetError ("Failed making OpenGL context current");
SDL_SetError("Failed making OpenGL context current");
return NULL;
}
/* No other backend does this version checking.
If we enable it, we should consider whether it should be done at a
higher level for all platforms. We'll have to think through the implications
of this.
For example, Mac OS X 10.6 will only report OpenGL 2.0, but we ask for 2.1
by default. If we don't get 2.1, then the renderer will set the requested
version and try to recreate the window, which causes all kinds of problems.
For now, we'll just disable this code until we can think about it more.
*/
#if 0
glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
if (!glGetStringFunc) {
Cocoa_GL_DeleteContext(_this, context);
@ -305,6 +319,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
_this->gl_config.major_version = glversion_major;
_this->gl_config.minor_version = glversion_minor;
#endif
return context;
}