mirror of https://github.com/encounter/SDL.git
Fixed bug 4172 - remove logging Gesture error "NumPoints = 0"
- not necessary when app isn't recording gesture. - happen when gesture path has less than 2 different points
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05f35c2420
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2937317f12
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@ -335,7 +335,7 @@ static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
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}
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/* DollarPath contains raw points, plus (possibly) the calculated length */
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static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
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static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points, SDL_bool is_recording)
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{
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int i;
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float interval;
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@ -381,7 +381,9 @@ static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
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dist += d;
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}
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if (numPoints < DOLLARNPOINTS-1) {
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SDL_SetError("ERROR: NumPoints = %i", numPoints);
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if (is_recording) {
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SDL_SetError("ERROR: NumPoints = %i", numPoints);
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}
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return 0;
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}
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/* copy the last point */
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@ -435,7 +437,7 @@ static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_Gestu
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SDL_memset(points, 0, sizeof(points));
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dollarNormalize(path,points);
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dollarNormalize(path, points, SDL_FALSE);
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/* PrintPath(points); */
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*bestTempl = -1;
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@ -576,7 +578,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
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#if defined(ENABLE_DOLLAR)
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if (inTouch->recording) {
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inTouch->recording = SDL_FALSE;
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dollarNormalize(&inTouch->dollarPath,path);
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dollarNormalize(&inTouch->dollarPath, path, SDL_TRUE);
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/* PrintPath(path); */
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if (recordAll) {
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index = SDL_AddDollarGesture(NULL,path);
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