mirror of https://github.com/encounter/SDL.git
opengl: If GL version >= 2.0, NPOT textures are supported, so favor them.
Fixes #5041.
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9299a3e796
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@ -1700,6 +1700,8 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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Uint32 window_flags;
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Uint32 window_flags;
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int profile_mask = 0, major = 0, minor = 0;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_bool changed_window = SDL_FALSE;
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SDL_bool isGL2 = SDL_FALSE;
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const char *verstr = NULL;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
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@ -1815,15 +1817,30 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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}
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}
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verstr = (const char *) data->glGetString(GL_VERSION);
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if (verstr) {
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char verbuf[16];
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char *ptr;
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SDL_strlcpy(verbuf, verstr, sizeof (verbuf));
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ptr = SDL_strchr(verbuf, '.');
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if (ptr) {
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*ptr = '\0';
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if (SDL_atoi(verbuf) >= 2) {
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isGL2 = SDL_TRUE;
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}
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}
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}
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data->textype = GL_TEXTURE_2D;
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data->textype = GL_TEXTURE_2D;
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if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
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if (isGL2 || SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
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data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
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data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_width = value;
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renderer->info.max_texture_height = value;
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} else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
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} else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
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SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
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SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
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data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
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data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
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data->textype = GL_TEXTURE_RECTANGLE_ARB;
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data->textype = GL_TEXTURE_RECTANGLE_ARB;
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}
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if (data->GL_ARB_texture_rectangle_supported) {
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data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
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data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
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renderer->info.max_texture_width = value;
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renderer->info.max_texture_width = value;
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renderer->info.max_texture_height = value;
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renderer->info.max_texture_height = value;
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