mirror of https://github.com/encounter/SDL.git
CMake: Just assume Apple platforms have Cocoa support.
Fixes Bugzilla #2056.
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@ -556,9 +556,9 @@ endmacro(CheckWayland)
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#
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#
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macro(CheckCOCOA)
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macro(CheckCOCOA)
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if(VIDEO_COCOA)
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if(VIDEO_COCOA)
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check_objc_source_compiles("
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if(APPLE) # Apple always has Cocoa.
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#import <Cocoa/Cocoa.h>
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set(HAVE_VIDEO_COCOA TRUE)
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int main (int argc, char** argv) {}" HAVE_VIDEO_COCOA)
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endif(APPLE)
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if(HAVE_VIDEO_COCOA)
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if(HAVE_VIDEO_COCOA)
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file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m)
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file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m)
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set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C)
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set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C)
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