mirror of https://github.com/encounter/SDL.git
Fix build on Windows targets without dxgi.h, like MingW32.
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7528f94ca5
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2a7aa9bde8
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@ -804,6 +804,7 @@ elseif(WINDOWS)
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check_include_file(dsound.h HAVE_DSOUND_H)
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check_include_file(dinput.h HAVE_DINPUT_H)
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check_include_file(xaudio2.h HAVE_XAUDIO2_H)
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check_include_file(dxgi.h HAVE_DXGI_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
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set(HAVE_DIRECTX TRUE)
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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@ -2404,6 +2404,7 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
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AC_CHECK_HEADER(dsound.h, have_dsound=yes)
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AC_CHECK_HEADER(dinput.h, have_dinput=yes)
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AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
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AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
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SUMMARY_video="${SUMMARY_video} directx"
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SUMMARY_audio="${SUMMARY_audio} directx"
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@ -2830,6 +2831,9 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
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fi
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fi
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if test x$have_dxgi = xyes; then
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AC_DEFINE(HAVE_DXGI_H, 1, [ ])
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fi
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
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@ -48,6 +48,8 @@
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#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
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#cmakedefine HAVE_PTHREAD_SPINLOCK @HAVE_PTHREAD_SPINLOCK@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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/* Comment this if you want to build without any C library requirements */
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#cmakedefine HAVE_LIBC 1
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#if HAVE_LIBC
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@ -51,6 +51,8 @@
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#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
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#undef HAVE_PTHREAD_SPINLOCK
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#undef HAVE_DXGI_H
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/* Comment this if you want to build without any C library requirements */
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#undef HAVE_LIBC
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#if HAVE_LIBC
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@ -76,6 +76,8 @@ typedef unsigned int uintptr_t;
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# define SIZEOF_VOIDP 4
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#endif
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#define HAVE_DXGI_H 1
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/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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#ifdef HAVE_LIBC
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/* Useful headers */
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@ -77,6 +77,7 @@ typedef unsigned int uintptr_t;
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#endif
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/* Useful headers */
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#define HAVE_DXGI_H 1
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#define HAVE_LIBC 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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@ -245,11 +245,12 @@ SDL_Direct3D9GetAdapterIndex( int displayIndex )
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}
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}
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#if HAVE_DXGI_H
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#define CINTERFACE
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#define COBJMACROS
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#include <dxgi.h>
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SDL_bool
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static SDL_bool
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DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
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{
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*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
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@ -277,18 +278,25 @@ DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
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return SDL_FALSE;
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}
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}
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#endif
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SDL_bool
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SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
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{
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#if !HAVE_DXGI_H
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if (adapterIndex) *adapterIndex = -1;
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if (outputIndex) *outputIndex = -1;
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SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
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return SDL_FALSE;
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#else
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SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
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void *pDXGIDLL;
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char *displayName;
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int nAdapter, nOutput;
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IDXGIFactory *pDXGIFactory;
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IDXGIAdapter *pDXGIAdapter;
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IDXGIOutput* pDXGIOutput;
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char *displayName;
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int nAdapter, nOutput;
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if (!adapterIndex) {
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SDL_InvalidParamError("adapterIndex");
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@ -344,6 +352,7 @@ SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
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} else {
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return SDL_TRUE;
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}
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#endif
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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