mirror of https://github.com/encounter/SDL.git
Don't remove entries from an existing scancode keymap
If we can't find the X11 keysym, it's likely that either the keysym is NoSymbol, in which case we won't hit it anyway, or it's been mapped to a character, in which case the existing mapping is correct for the scancode and the character will be reflected in the keycode mapping.
This commit is contained in:
parent
99f2a50394
commit
2c1923859a
|
@ -655,7 +655,7 @@ X11_InitKeyboard(_THIS)
|
|||
if (scancode == data->key_layout[i]) {
|
||||
continue;
|
||||
}
|
||||
if (scancode == SDL_SCANCODE_UNKNOWN || default_keymap[scancode] >= SDLK_SCANCODE_MASK) {
|
||||
if (default_keymap[scancode] >= SDLK_SCANCODE_MASK) {
|
||||
/* Not a character key, safe to remap */
|
||||
#ifdef DEBUG_KEYBOARD
|
||||
SDL_Log("Changing scancode, was %d (%s), now %d (%s)\n", data->key_layout[i], SDL_GetScancodeName(data->key_layout[i]), scancode, SDL_GetScancodeName(scancode));
|
||||
|
|
Loading…
Reference in New Issue