mirror of https://github.com/encounter/SDL.git
Fixed warnings about unused local variables.
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197a7cae5f
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2c1faa40eb
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@ -1650,7 +1650,6 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
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const SDL_FRect *dstrect)
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const SDL_FRect *dstrect)
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{
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{
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GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
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GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
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GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
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GLfloat vertices[8];
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GLfloat vertices[8];
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GLfloat texCoords[8];
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GLfloat texCoords[8];
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@ -1689,7 +1688,6 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
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const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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{
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{
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GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
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GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata;
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GLES2_TextureData *tdata = (GLES2_TextureData *)texture->driverdata;
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GLfloat vertices[8];
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GLfloat vertices[8];
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GLfloat texCoords[8];
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GLfloat texCoords[8];
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GLfloat translate[8];
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GLfloat translate[8];
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