mirror of
				https://github.com/encounter/SDL.git
				synced 2025-10-27 12:10:24 +00:00 
			
		
		
		
	WinRT: listed VS 2017 optional-component requirements
This commit is contained in:
		
							parent
							
								
									a12989f94c
								
							
						
					
					
						commit
						2ea09903e6
					
				| @ -16,13 +16,22 @@ Some of the operating systems that include WinRT, are: | |||||||
| Requirements | Requirements | ||||||
| ------------ | ------------ | ||||||
| 
 | 
 | ||||||
| * Microsoft Visual C++ (aka Visual Studio), either 2015, 2013, or 2012 | * Microsoft Visual C++ (aka Visual Studio), either 2017, 2015, 2013, or 2012 | ||||||
|   - Free, "Community" or "Express" editions may be used, so long as they |   - Free, "Community" or "Express" editions may be used, so long as they | ||||||
|     include  support for either "Windows Store" or "Windows Phone" apps. |     include  support for either "Windows Store" or "Windows Phone" apps. | ||||||
|     "Express" versions marked as supporting "Windows Desktop" development |     "Express" versions marked as supporting "Windows Desktop" development | ||||||
|     typically do not include support for creating WinRT apps, to note. |     typically do not include support for creating WinRT apps, to note. | ||||||
|     (The "Community" editions of Visual C++ do, however, support both |     (The "Community" editions of Visual C++ do, however, support both | ||||||
|     desktop/Win32 and WinRT development). |     desktop/Win32 and WinRT development). | ||||||
|  |   - Visual Studio 2017 can be used, however it is recommented that you install | ||||||
|  |     the Visual C++ 2015 build tools.  These build tools can be installed | ||||||
|  |     using VS 2017's installer.  Be sure to also install the workload for | ||||||
|  |     "Universal Windows Platform development", its optional component, the | ||||||
|  |     "C++ Universal Windows Platform tools", and for UWP / Windows 10 | ||||||
|  |     development, the "Windows 10 SDK (10.0.10240.0)".  Please note that | ||||||
|  |     targeting UWP / Windows 10 apps from development machine(s) running | ||||||
|  |     earlier versions of Windows, such as Windows 7, is not always supported | ||||||
|  |     by Visual Studio, and you may get error(s) when attempting to do so. | ||||||
|   - Visual C++ 2012 can only build apps that target versions 8.0 of Windows, |   - Visual C++ 2012 can only build apps that target versions 8.0 of Windows, | ||||||
|     or  Windows Phone.  8.0-targetted apps will run on devices running 8.1 |     or  Windows Phone.  8.0-targetted apps will run on devices running 8.1 | ||||||
|     editions of Windows, however they will not be able to take advantage of |     editions of Windows, however they will not be able to take advantage of | ||||||
| @ -476,3 +485,38 @@ SDL provides a workaround for this, but it requires that an app links to a | |||||||
| set of Win32-style cursor image-resource files.  A copy of suitable resource | set of Win32-style cursor image-resource files.  A copy of suitable resource | ||||||
| files can be found in `src/main/winrt/`.  Adding them to an app's Visual C++ | files can be found in `src/main/winrt/`.  Adding them to an app's Visual C++ | ||||||
| project file should be sufficient to get the app to use them. | project file should be sufficient to get the app to use them. | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | #### SDL's Visual Studio project file fails to open, with message, "The system can't find the file specified." | ||||||
|  | 
 | ||||||
|  | This can be caused for any one of a few reasons, which Visual Studio can | ||||||
|  | report, but won't always do so in an up-front manner. | ||||||
|  | 
 | ||||||
|  | To help determine why this error comes up: | ||||||
|  | 
 | ||||||
|  | 1. open a copy of Visual Studio without opening a project file.  This can be | ||||||
|  |    accomplished via Windows' Start Menu, among other means. | ||||||
|  | 2. show Visual Studio's Output window.  This can be done by going to VS' | ||||||
|  |    menu bar, then to View, and then to Output. | ||||||
|  | 3. try opening the SDL project file directly by going to VS' menu bar, then | ||||||
|  |    to File, then to Open, then to Project/Solution.  When a File-Open dialog | ||||||
|  |    appears, open the SDL project (such as the one in SDL's source code, in its | ||||||
|  |    directory, VisualC-WinRT/UWP_VS2015/). | ||||||
|  | 4. after attempting to open SDL's Visual Studio project file, additional error | ||||||
|  |    information will be output to the Output window. | ||||||
|  | 
 | ||||||
|  | If Visual Studio reports (via its Output window) that the project: | ||||||
|  | 
 | ||||||
|  | "could not be loaded because it's missing install components. To fix this launch Visual Studio setup with the following selections: | ||||||
|  | Microsoft.VisualStudio.ComponentGroup.UWP.VC" | ||||||
|  | 
 | ||||||
|  | ... then you will need to re-launch Visual Studio's installer, and make sure that | ||||||
|  | the workflow for "Universal Windows Platform development" is checked, and that its | ||||||
|  | optional component, "C++ Universal Windows Platform tools" is also checked.  While | ||||||
|  | you are there, if you are planning on targeting UWP / Windows 10, also make sure | ||||||
|  | that you check the optional component, "Windows 10 SDK (10.0.10240.0)".  After | ||||||
|  | making sure these items are checked as-appropriate, install them. | ||||||
|  | 
 | ||||||
|  | Once you install these components, try re-launching Visual Studio, and re-opening | ||||||
|  | the SDL project file.  If you still get the error dialog, try using the Output | ||||||
|  | window, again, seeing what Visual Studio says about it. | ||||||
|  | |||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user