mirror of https://github.com/encounter/SDL.git
WinRT: listed VS 2017 optional-component requirements
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@ -16,13 +16,22 @@ Some of the operating systems that include WinRT, are:
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Requirements
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------------
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* Microsoft Visual C++ (aka Visual Studio), either 2015, 2013, or 2012
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* Microsoft Visual C++ (aka Visual Studio), either 2017, 2015, 2013, or 2012
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- Free, "Community" or "Express" editions may be used, so long as they
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include support for either "Windows Store" or "Windows Phone" apps.
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"Express" versions marked as supporting "Windows Desktop" development
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typically do not include support for creating WinRT apps, to note.
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(The "Community" editions of Visual C++ do, however, support both
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desktop/Win32 and WinRT development).
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- Visual Studio 2017 can be used, however it is recommented that you install
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the Visual C++ 2015 build tools. These build tools can be installed
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using VS 2017's installer. Be sure to also install the workload for
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"Universal Windows Platform development", its optional component, the
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"C++ Universal Windows Platform tools", and for UWP / Windows 10
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development, the "Windows 10 SDK (10.0.10240.0)". Please note that
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targeting UWP / Windows 10 apps from development machine(s) running
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earlier versions of Windows, such as Windows 7, is not always supported
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by Visual Studio, and you may get error(s) when attempting to do so.
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- Visual C++ 2012 can only build apps that target versions 8.0 of Windows,
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or Windows Phone. 8.0-targetted apps will run on devices running 8.1
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editions of Windows, however they will not be able to take advantage of
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@ -476,3 +485,38 @@ SDL provides a workaround for this, but it requires that an app links to a
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set of Win32-style cursor image-resource files. A copy of suitable resource
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files can be found in `src/main/winrt/`. Adding them to an app's Visual C++
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project file should be sufficient to get the app to use them.
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#### SDL's Visual Studio project file fails to open, with message, "The system can't find the file specified."
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This can be caused for any one of a few reasons, which Visual Studio can
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report, but won't always do so in an up-front manner.
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To help determine why this error comes up:
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1. open a copy of Visual Studio without opening a project file. This can be
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accomplished via Windows' Start Menu, among other means.
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2. show Visual Studio's Output window. This can be done by going to VS'
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menu bar, then to View, and then to Output.
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3. try opening the SDL project file directly by going to VS' menu bar, then
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to File, then to Open, then to Project/Solution. When a File-Open dialog
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appears, open the SDL project (such as the one in SDL's source code, in its
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directory, VisualC-WinRT/UWP_VS2015/).
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4. after attempting to open SDL's Visual Studio project file, additional error
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information will be output to the Output window.
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If Visual Studio reports (via its Output window) that the project:
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"could not be loaded because it's missing install components. To fix this launch Visual Studio setup with the following selections:
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Microsoft.VisualStudio.ComponentGroup.UWP.VC"
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... then you will need to re-launch Visual Studio's installer, and make sure that
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the workflow for "Universal Windows Platform development" is checked, and that its
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optional component, "C++ Universal Windows Platform tools" is also checked. While
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you are there, if you are planning on targeting UWP / Windows 10, also make sure
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that you check the optional component, "Windows 10 SDK (10.0.10240.0)". After
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making sure these items are checked as-appropriate, install them.
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Once you install these components, try re-launching Visual Studio, and re-opening
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the SDL project file. If you still get the error dialog, try using the Output
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window, again, seeing what Visual Studio says about it.
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