winrt: Remove Windows 8.x project files
|
@ -1,28 +0,0 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio 2013
|
|
||||||
VisualStudioVersion = 12.0.40629.0
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone81", "SDL-WinPhone81.vcxproj", "{48FADC0E-964D-4DAB-BCED-372E0AD19577}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|ARM = Debug|ARM
|
|
||||||
Debug|Win32 = Debug|Win32
|
|
||||||
Release|ARM = Release|ARM
|
|
||||||
Release|Win32 = Release|Win32
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.ActiveCfg = Debug|ARM
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.Build.0 = Debug|ARM
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.Build.0 = Debug|Win32
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.ActiveCfg = Release|ARM
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.Build.0 = Release|ARM
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.ActiveCfg = Release|Win32
|
|
||||||
{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.Build.0 = Release|Win32
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
|
@ -1,487 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|ARM">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="..\..\include\begin_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\close_code.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_audio.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_config.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_copying.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_egl.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_endian.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_error.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_input.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_locale.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_misc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_quit.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_rect.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_render.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_revision.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_sensor.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_shape.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
|
||||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
|
||||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
|
||||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
|
||||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
|
||||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
||||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
||||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
||||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
||||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
||||||
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
|
||||||
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
|
||||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
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|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|