mirror of https://github.com/encounter/SDL.git
Added stubs for simple Steam Controller support
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
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typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
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void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
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SteamControllerDisconnectedCallback_t disconnectedCallback);
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void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
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void SDL_UpdateSteamControllers();
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void SDL_UpdateSteamController(SDL_Joystick *joystick);
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void SDL_QuitSteamControllers();
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/* vi: set ts=4 sw=4 expandtab: */
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