mirror of https://github.com/encounter/SDL.git
arts: backed out audio capture support.
Turns out that libartsc isn't thread-safe, so if we run a capture and playback device at the same time, it often crashes in arts's internal event loop. We could throw mutexes around the read/write calls, but these are meant to block, so one device could cause serious latency and stutter in the other. Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc package for years), I'm just backing out the capture support. If someone needs it, they can pull it out of the revision history.
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@ -54,16 +54,12 @@ static void (*SDL_NAME(arts_free)) (void);
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static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
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int channels,
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const char *name);
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static arts_stream_t(*SDL_NAME(arts_record_stream)) (int rate, int bits,
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int channels,
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const char *name);
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static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
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arts_parameter_t param, int value);
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static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
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arts_parameter_t param);
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static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
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int count);
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static int (*SDL_NAME(arts_read)) (arts_stream_t s, void *buffer, int count);
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static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
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static int (*SDL_NAME(arts_suspend))(void);
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static int (*SDL_NAME(arts_suspended)) (void);
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@ -79,11 +75,9 @@ static struct
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SDL_ARTS_SYM(arts_init),
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SDL_ARTS_SYM(arts_free),
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SDL_ARTS_SYM(arts_play_stream),
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SDL_ARTS_SYM(arts_record_stream),
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SDL_ARTS_SYM(arts_stream_set),
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SDL_ARTS_SYM(arts_stream_get),
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SDL_ARTS_SYM(arts_write),
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SDL_ARTS_SYM(arts_read),
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SDL_ARTS_SYM(arts_close_stream),
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SDL_ARTS_SYM(arts_suspend),
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SDL_ARTS_SYM(arts_suspended),
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@ -205,27 +199,6 @@ ARTS_GetDeviceBuf(_THIS)
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return (this->hidden->mixbuf);
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}
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static int
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ARTS_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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return SDL_NAME(arts_read) (this->hidden->stream, buffer, buflen);
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}
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static void
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ARTS_FlushCapture(_THIS)
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{
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arts_stream_t stream = this->hidden->stream;
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int remain = SDL_NAME(arts_stream_get)(stream, ARTS_P_BUFFER_SPACE);
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Uint8 buf[512];
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while (remain > 0) {
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const int len = SDL_min(sizeof (buf), remain);
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const int br = SDL_NAME(arts_read)(stream, buf, len);
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if (br <= 0) {
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return; /* oh well. */
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}
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remain -= br;
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}
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}
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static void
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ARTS_CloseDevice(_THIS)
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@ -305,20 +278,19 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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SDL_NAME(arts_error_text) (rc));
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}
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if (iscapture) {
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this->hidden->stream = SDL_NAME(arts_record_stream) (this->spec.freq,
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bits,
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this->spec.channels,
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"SDL");
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} else {
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this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq,
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bits,
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this->spec.channels,
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"SDL");
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/* Play nothing so we have at least one write (server bug workaround). */
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SDL_NAME(arts_write) (this->hidden->stream, "", 0);
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if (!ARTS_Suspend()) {
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ARTS_CloseDevice(this);
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return SDL_SetError("ARTS can not open audio device");
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}
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this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq,
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bits,
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this->spec.channels,
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"SDL");
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/* Play nothing so we have at least one write (server bug workaround). */
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SDL_NAME(arts_write) (this->hidden->stream, "", 0);
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&this->spec);
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@ -397,12 +369,7 @@ ARTS_Init(SDL_AudioDriverImpl * impl)
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impl->CloseDevice = ARTS_CloseDevice;
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impl->WaitDone = ARTS_WaitDone;
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impl->Deinitialize = ARTS_Deinitialize;
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impl->CaptureFromDevice = ARTS_CaptureFromDevice;
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impl->FlushCapture = ARTS_FlushCapture;
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impl->OnlyHasDefaultOutputDevice = 1;
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impl->OnlyHasDefaultInputDevice = 1;
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impl->HasCaptureSupport = 1;
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return 1; /* this audio target is available. */
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}
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