Added space in the common state structure for render targets

This commit is contained in:
Sam Lantinga 2013-11-15 22:01:58 -08:00
parent 4f39f0115b
commit 30f7e86882
2 changed files with 5 additions and 0 deletions

View File

@ -82,6 +82,7 @@ typedef struct
Uint32 render_flags; Uint32 render_flags;
SDL_bool skip_renderer; SDL_bool skip_renderer;
SDL_Renderer **renderers; SDL_Renderer **renderers;
SDL_Texture **targets;
/* Audio info */ /* Audio info */
const char *audiodriver; const char *audiodriver;

View File

@ -809,6 +809,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
state->renderers = state->renderers =
(SDL_Renderer **) SDL_malloc(state->num_windows * (SDL_Renderer **) SDL_malloc(state->num_windows *
sizeof(*state->renderers)); sizeof(*state->renderers));
state->targets =
(SDL_Texture **) SDL_malloc(state->num_windows *
sizeof(*state->targets));
if (!state->windows || !state->renderers) { if (!state->windows || !state->renderers) {
fprintf(stderr, "Out of memory!\n"); fprintf(stderr, "Out of memory!\n");
return SDL_FALSE; return SDL_FALSE;
@ -861,6 +864,7 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
SDL_ShowWindow(state->windows[i]); SDL_ShowWindow(state->windows[i]);
state->renderers[i] = NULL; state->renderers[i] = NULL;
state->targets[i] = NULL;
if (!state->skip_renderer if (!state->skip_renderer
&& (state->renderdriver && (state->renderdriver