Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.

This commit is contained in:
Alex Szpakowski 2014-07-29 00:05:48 -03:00
parent 0e5df60538
commit 31257842ec
8 changed files with 79 additions and 51 deletions

View File

@ -346,7 +346,7 @@ extern "C" {
/** /**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac) * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/ */
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"

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@ -244,22 +244,29 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation - (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
{ {
UIInterfaceOrientation orientation = application.statusBarOrientation; BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this && _this->num_displays > 0) { if (_this && _this->num_displays > 0) {
SDL_VideoDisplay *display = &_this->displays[0]; /* Main screen. */ SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
SDL_DisplayMode *mode = &display->desktop_mode; SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
/* The desktop display mode should be kept in sync with the screen /* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to * orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* correct orientation. * correct orientation.
*/ */
if (UIInterfaceOrientationIsLandscape(orientation) != (mode->w > mode->h)) { if (isLandscape != (desktopmode->w > desktopmode->h)) {
int height = mode->w; int height = desktopmode->w;
mode->w = mode->h; desktopmode->w = desktopmode->h;
mode->h = height; desktopmode->h = height;
}
/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
if (isLandscape != (currentmode->w > currentmode->h)) {
int height = currentmode->w;
currentmode->w = currentmode->h;
currentmode->h = height;
} }
} }
} }

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@ -32,7 +32,7 @@ static SDL_bool s_showingMessageBox = SDL_FALSE;
@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate> @interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>
- (id)initWithButtonIndex:(int *)_buttonIndex; - (id)initWithButtonIndex:(int *)buttonIndex;
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex; - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
@end @end

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@ -78,12 +78,11 @@ UIKit_CreateDevice(int devindex)
device->ShowWindow = UIKit_ShowWindow; device->ShowWindow = UIKit_ShowWindow;
device->HideWindow = UIKit_HideWindow; device->HideWindow = UIKit_HideWindow;
device->RaiseWindow = UIKit_RaiseWindow; device->RaiseWindow = UIKit_RaiseWindow;
device->SetWindowBordered = UIKit_SetWindowBordered;
device->SetWindowFullscreen = UIKit_SetWindowFullscreen; device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
device->DestroyWindow = UIKit_DestroyWindow; device->DestroyWindow = UIKit_DestroyWindow;
device->GetWindowWMInfo = UIKit_GetWindowWMInfo; device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
/* !!! FIXME: implement SetWindowBordered */
#if SDL_IPHONE_KEYBOARD #if SDL_IPHONE_KEYBOARD
device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport; device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard; device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;

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@ -51,23 +51,18 @@ void _uikit_keyboard_init();
} }
- (void)dealloc
{
[super dealloc];
}
- (id)initWithFrame:(CGRect)frame - (id)initWithFrame:(CGRect)frame
{ {
self = [super initWithFrame: frame]; if (self = [super initWithFrame: frame]) {
#if SDL_IPHONE_KEYBOARD #if SDL_IPHONE_KEYBOARD
[self initializeKeyboard]; [self initializeKeyboard];
#endif #endif
self.multipleTouchEnabled = YES; self.multipleTouchEnabled = YES;
touchId = 1; touchId = 1;
SDL_AddTouch(touchId, ""); SDL_AddTouch(touchId, "");
}
return self; return self;

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@ -40,12 +40,9 @@
- (id)initWithSDLWindow:(SDL_Window *)_window - (id)initWithSDLWindow:(SDL_Window *)_window
{ {
self = [self init]; if (self = [super initWithNibName:nil bundle:nil]) {
if (self == nil) { self.window = _window;
return nil;
} }
self.window = _window;
return self; return self;
} }
@ -56,8 +53,7 @@
- (void)viewDidLayoutSubviews - (void)viewDidLayoutSubviews
{ {
SDL_WindowData *data = window->driverdata; const CGSize size = self.view.bounds.size;
const CGSize size = data->view.bounds.size;
int w = (int) size.width; int w = (int) size.width;
int h = (int) size.height; int h = (int) size.height;

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@ -32,6 +32,7 @@ extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
extern void UIKit_ShowWindow(_THIS, SDL_Window * window); extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
extern void UIKit_HideWindow(_THIS, SDL_Window * window); extern void UIKit_HideWindow(_THIS, SDL_Window * window);
extern void UIKit_RaiseWindow(_THIS, SDL_Window * window); extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern void UIKit_DestroyWindow(_THIS, SDL_Window * window); extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
@ -39,9 +40,13 @@ extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
@class UIWindow; @class UIWindow;
@interface SDL_uikitwindow : UIWindow
@end
struct SDL_WindowData struct SDL_WindowData
{ {
UIWindow *uiwindow; SDL_uikitwindow *uiwindow;
SDL_uikitopenglview *view; SDL_uikitopenglview *view;
SDL_uikitviewcontroller *viewcontroller; SDL_uikitviewcontroller *viewcontroller;
}; };

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@ -41,8 +41,23 @@
#include <Foundation/Foundation.h> #include <Foundation/Foundation.h>
@implementation SDL_uikitwindow
static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) - (void)layoutSubviews
{
[super layoutSubviews];
/* This seems to be needed on iOS 8, otherwise the window's frame is put in
* an unexpected position when the screen or device is rotated.
* FIXME: is there a better solution to that problem than this ugly hack?
*/
self.frame = self.screen.bounds;
}
@end
static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow, SDL_bool created)
{ {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
@ -181,7 +196,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
/* ignore the size user requested, and make a fullscreen window */ /* ignore the size user requested, and make a fullscreen window */
/* !!! FIXME: can we have a smaller view? */ /* !!! FIXME: can we have a smaller view? */
UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[data->uiscreen bounds]]; SDL_uikitwindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data->uiscreen.bounds];
/* put the window on an external display if appropriate. This implicitly /* put the window on an external display if appropriate. This implicitly
* does [uiwindow setframe:[uiscreen bounds]], so don't do it on the * does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
@ -198,7 +213,6 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
} }
return 1; return 1;
} }
void void
@ -228,47 +242,59 @@ UIKit_RaiseWindow(_THIS, SDL_Window * window)
_this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx); _this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
} }
void static void
UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
{ {
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller; SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
CGRect frame; CGRect frame;
if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) { if (windowdata->uiwindow.screen == [UIScreen mainScreen]) {
[UIApplication sharedApplication].statusBarHidden = YES; if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
} else { [UIApplication sharedApplication].statusBarHidden = YES;
[UIApplication sharedApplication].statusBarHidden = NO; } else {
} [UIApplication sharedApplication].statusBarHidden = NO;
}
/* iOS 7+ won't update the status bar until we tell it to. */ /* iOS 7+ won't update the status bar until we tell it to. */
if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) { if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
[viewcontroller setNeedsStatusBarAppearanceUpdate]; [viewcontroller setNeedsStatusBarAppearanceUpdate];
}
} }
/* Update the view's frame to account for the status bar change. */ /* Update the view's frame to account for the status bar change. */
frame = UIKit_ComputeViewFrame(window, displaydata->uiscreen); frame = UIKit_ComputeViewFrame(window, windowdata->uiwindow.screen);
windowdata->view.frame = frame; windowdata->view.frame = frame;
[windowdata->view setNeedsLayout]; [windowdata->view setNeedsLayout];
[windowdata->view layoutIfNeeded]; [windowdata->view layoutIfNeeded];
/* Get frame dimensions */ /* Get frame dimensions */
int width = (int) frame.size.width; int width = (int) frame.size.width;
int height = (int) frame.size.height; int height = (int) frame.size.height;
/* We can pick either width or height here and we'll rotate the /* We can pick either width or height here and we'll rotate the
screen to match, so we pick the closest to what we wanted. screen to match, so we pick the closest to what we wanted.
*/ */
if (window->w >= window->h) { if (window->w >= window->h) {
window->w = SDL_max(width, height); SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_max(width, height), SDL_min(width, height));
window->h = SDL_min(width, height);
} else { } else {
window->w = SDL_min(width, height); SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_min(width, height), SDL_max(width, height));
window->h = SDL_max(width, height);
} }
} }
void
UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
UIKit_UpdateWindowBorder(_this, window);
}
void
UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
UIKit_UpdateWindowBorder(_this, window);
}
void void
UIKit_DestroyWindow(_THIS, SDL_Window * window) UIKit_DestroyWindow(_THIS, SDL_Window * window)
{ {