Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.

This commit is contained in:
Sylvain 2022-06-27 14:45:14 +02:00
parent 7fd46ec581
commit 314bb5a1ed
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GPG Key ID: 5F87E02E5BC0939E
1 changed files with 30 additions and 12 deletions

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@ -652,7 +652,7 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
return retval;
}
static int UpdateLogicalSize(SDL_Renderer *renderer);
static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd);
int
SDL_GetNumRenderDrivers(void)
@ -730,7 +730,14 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
}
if (renderer->logical_w) {
UpdateLogicalSize(renderer);
#if defined(__ANDROID__)
/* Don't immediatly flush because the app may be in
* background, and the egl context shouldn't be used. */
SDL_bool flush_viewport_cmd = SDL_FALSE;
#else
SDL_bool flush_viewport_cmd = SDL_TRUE;
#endif
UpdateLogicalSize(renderer, flush_viewport_cmd);
} else {
/* Window was resized, reset viewport */
int w, h;
@ -746,7 +753,12 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
renderer->viewport.w = (double)w;
renderer->viewport.h = (double)h;
QueueCmdSetViewport(renderer);
#if defined(__ANDROID__)
/* Don't immediatly flush because the app may be in
* background, and the egl context shouldn't be used. */
#else
FlushRenderCommandsIfNotBatching(renderer);
#endif
}
if (saved_target) {
@ -2272,7 +2284,7 @@ SDL_GetRenderTarget(SDL_Renderer *renderer)
}
static int
UpdateLogicalSize(SDL_Renderer *renderer)
UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd)
{
int w = 1, h = 1;
float want_aspect;
@ -2329,12 +2341,12 @@ UpdateLogicalSize(SDL_Renderer *renderer)
viewport.x = (w - viewport.w) / 2;
viewport.h = (int)SDL_floor(renderer->logical_h * scale);
viewport.y = (h - viewport.h) / 2;
SDL_RenderSetViewport(renderer, &viewport);
} else if (SDL_fabs(want_aspect-real_aspect) < 0.0001) {
/* The aspect ratios are the same, just scale appropriately */
scale = (float)w / renderer->logical_w;
SDL_RenderSetViewport(renderer, NULL);
SDL_zero(viewport);
SDL_GetRendererOutputSize(renderer, &viewport.w, &viewport.h);
} else if (want_aspect > real_aspect) {
if (scale_policy == 1) {
/* We want a wider aspect ratio than is available -
@ -2346,7 +2358,6 @@ UpdateLogicalSize(SDL_Renderer *renderer)
viewport.h = h;
viewport.w = (int)SDL_floor(renderer->logical_w * scale);
viewport.x = (w - viewport.w) / 2;
SDL_RenderSetViewport(renderer, &viewport);
} else {
/* We want a wider aspect ratio than is available - letterbox it */
scale = (float)w / renderer->logical_w;
@ -2354,7 +2365,6 @@ UpdateLogicalSize(SDL_Renderer *renderer)
viewport.w = w;
viewport.h = (int)SDL_floor(renderer->logical_h * scale);
viewport.y = (h - viewport.h) / 2;
SDL_RenderSetViewport(renderer, &viewport);
}
} else {
if (scale_policy == 1) {
@ -2367,7 +2377,6 @@ UpdateLogicalSize(SDL_Renderer *renderer)
viewport.w = w;
viewport.h = (int)SDL_floor(renderer->logical_h * scale);
viewport.y = (h - viewport.h) / 2;
SDL_RenderSetViewport(renderer, &viewport);
} else {
/* We want a narrower aspect ratio than is available - use side-bars */
scale = (float)h / renderer->logical_h;
@ -2375,10 +2384,19 @@ UpdateLogicalSize(SDL_Renderer *renderer)
viewport.h = h;
viewport.w = (int)SDL_floor(renderer->logical_w * scale);
viewport.x = (w - viewport.w) / 2;
SDL_RenderSetViewport(renderer, &viewport);
}
}
/* Set the new viewport */
renderer->viewport.x = (double)viewport.x * renderer->scale.x;
renderer->viewport.y = (double)viewport.y * renderer->scale.y;
renderer->viewport.w = (double)viewport.w * renderer->scale.x;
renderer->viewport.h = (double)viewport.h * renderer->scale.y;
QueueCmdSetViewport(renderer);
if (flush_viewport_cmd) {
FlushRenderCommandsIfNotBatching(renderer);
}
/* Set the new scale */
SDL_RenderSetScale(renderer, scale, scale);
@ -2402,7 +2420,7 @@ SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)
renderer->logical_w = w;
renderer->logical_h = h;
return UpdateLogicalSize(renderer);
return UpdateLogicalSize(renderer, SDL_TRUE);
}
void
@ -2425,7 +2443,7 @@ SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable)
renderer->integer_scale = enable;
return UpdateLogicalSize(renderer);
return UpdateLogicalSize(renderer, SDL_TRUE);
}
SDL_bool